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Isometric or Non-Isometric


Zeffrit x
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Ive recently been looking into isometric style games and find them interesting. I believe if I made an isometric engine and used 2D lighting and shading, as well as particles it would look pretty amazing. Feel free to post opinions and explain which you'd prefer.
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I agree it would [look pretty good](http://www.netgore.com/content/media.html). That being said, the use of an isometric style system is a bit more limited than a flat grid. The entrance level is much higher with isometric because, well, someone learning the system can't rip RMXP or RMVX sprites and call it a day.
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