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[Semi-Paid] Small Team Needed


matthewpull
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Hi!

I am currently working on a game called Dimensional Rift, where the nice peaceful world has been ripped apart by an evil power to create rifts between times and places, such as the medieval realm (where you live) being able to just walk into a modern day city.

This project is Semi-Paid because during development you will not receive anything (as I am a 15 year old student), but when it is finally released you will be entitled to an equal share, corresponding to the amount of work you have done, of all profits made.

While anyone is welcome at this stage, I am mainly in need of the following people:

**Map-Makers** - People who can use the map editor to create beautiful maps.

**Developers** - People very good with VB6 (like Ertzel or Deathbeam standard) to customize the version)

**Website Admins** - People who can write good articles and flesh out my site.

**Designers** - People with the ability to create very nice artwork, such as modern or futuristic characters and tilesets.

Anyone on the team will get developer access to my game and website, their own [email protected], a cut of all profits, access to the source (which will never be released publicly), credit and control over the game.

Please respond to this post or PM me for more details and if your are interested.

Thanks,

–Matt
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Shared profits? How much do you expect to make lol. Your game and website will eat up your profits (if any). You would need atleast 100 players since only a small percentage of ppl pay in games which use the f2p business model. At that point your game would have to be excellent, capable of holding 100+ players 24/7 and have no costs on site/game server..

Its already not realistic but to push it even further: you should learn about copyrights.

.mp3 files require a license so you should use .ogg. using graphics and images like spell icons, sprites without proper copyrights is also illegal.

The project is great but you should rly remove the [semi-paid] tag and the part about profit. Good luck!
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> Shared profits? How much do you expect to make lol. Your game and website will eat up your profits (if any). You would need atleast 100 players since only a small percentage of ppl pay in games which use the f2p business model. At that point your game would have to be excellent, capable of holding 100+ players 24/7 and have no costs on site/game server..
>
> Its already not realistic but to push it even further: you should learn about copyrights.
>
> .mp3 files require a license so you should use .ogg. using graphics and images like spell icons, sprites without proper copyrights is also illegal.
>
> The project is great but you should rly remove the [semi-paid] tag and the part about profit. Good luck!

I lol'd a little when Deathbeam was mentioned as being a standard for programming knowledge. Otherwise, Greendude said everything else in a decently informative fashion. It's good that you have goals and expectations, but you need to be realistic considering that you're writing a game based on an engine that thousands of people have used; out of those thousands, how many games do you see that actually bring in revenue outside of donations? I'll tell you: none.
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> Shared profits? How much do you expect to make lol. Your game and website will eat up your profits (if any). You would need atleast 100 players since only a small percentage of ppl pay in games which use the f2p business model. At that point your game would have to be excellent, capable of holding 100+ players 24/7 and have no costs on site/game server..
>
> Its already not realistic but to push it even further: you should learn about copyrights.
>
> .mp3 files require a license so you should use .ogg. using graphics and images like spell icons, sprites without proper copyrights is also illegal.
>
> The project is great but you should rly remove the [semi-paid] tag and the part about profit. Good luck!

I have permission to use all resources used in my game, so copyright is not an issue. Also, I am getting a very good deal on all assets, including the website, and a small premium fee will be charged. It may not be much, but it will be split between all helpers. Even if it just pays for a cola or coffee, its better than nothing.

> I lol'd a little when Deathbeam was mentioned as being a standard for programming knowledge. Otherwise, Greendude said everything else in a decently informative fashion. It's good that you have goals and expectations, but you need to be realistic considering that you're writing a game based on an engine that thousands of people have used; out of those thousands, how many games do you see that actually bring in revenue outside of donations? I'll tell you: none.

I admire both Ertzel and Deathbeam's coding, and wish I could code like that. I don't expect to make much, but even donations bring in something. I plan to charge a small fee for access to premium areas, with lots of the game being free to play. Even if this doesn't make much, it is still better than nothing.

Thanks,

–Matt
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