Ganjika Posted November 24, 2012 Author Share Posted November 24, 2012 How would I assign different starting positions to various classes?Like have monks start in Map 23 and Clerics start in map 43(at per-determined coordinates on each map, respectively),etc?UPDATE: I followed this tutorial: [http://www.touchofde…-from-classini/](http://www.touchofdeathforums.com/community/index.php?/topic/123200-set-spawn-from-classini/)- Am still trying to figure out how to change/edit this info in the .ini?I know thatits classes.ini but its still the same? How do i tell the .iniwhat classes should be where? Link to comment Share on other sites More sharing options...
abhi2011 Posted November 25, 2012 Share Posted November 25, 2012 In the classes.ini for each class add```StartMap = #StartMapX = #StartMapY = #``` Link to comment Share on other sites More sharing options...
Ganjika Posted November 25, 2012 Author Share Posted November 25, 2012 I followed this on dragon eclipse and now get a subscript out of range on modPlayer upon creation of a new characterHighlighted is " _If PetMapCache(Player(index).Map).UpperBound > 0 Then"_``` 'View Current Pets on Map[u][i] If PetMapCache(Player(index).Map).UpperBound > 0 Then[/i][/u] For j = 1 To PetMapCache(Player(index).Map).UpperBound Call NPCCache_Create(index, Player(index).Map, PetMapCache(Player(index).Map).Pet(j)) Next End If```Now this is the problem I am having. I am using Dragon Eclipse Dx8 Nightly. Link to comment Share on other sites More sharing options...
abhi2011 Posted November 25, 2012 Share Posted November 25, 2012 Delete all players and then try. (It might work) Link to comment Share on other sites More sharing options...
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