willunited Posted December 30, 2012 Author Share Posted December 30, 2012 When Npc is following a player and cant pass because of a blocked tile he try other way,i dont want this,it lag so much,where i can delete this content? Link to comment Share on other sites More sharing options...
Whitepinkbun Posted January 4, 2013 Share Posted January 4, 2013 Hmmm, you could add a check in server side when npc is following a player in server loop if Tile(player(target).map, player(target).x ,player(target).y).type = Tile_type_npcavod…..clear target.... Im not a hundred percent sure if thats the name of the tile or not or even if I refrenced the tile correctly... but its a start. Link to comment Share on other sites More sharing options...
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