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Npc movement at EA


willunited
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Hmmm, you could add a check in server side when npc is following a player in server loop if Tile(player(target).map, player(target).x ,player(target).y).type = Tile_type_npcavod…..clear target.... Im not a hundred percent sure if thats the name of the tile or not or even if I refrenced the tile correctly... but its a start.
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