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Event System Question.


Xknife14
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> I think you're referring to the event system's first map. Talk to the wizard and ask him to help you escape.

No i am making my own map but i really liked that so i wanted to add it to my map but not sure how. like i just want to blow up the rock when the player gets close to it.
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If you're new to the Event System, I recommend reading the tutorial for it. Especially on Switches and Conditions, if you're still stuck after trying it out I'll help. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)

http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/
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> If you're new to the Event System, I recommend reading the tutorial for it. Especially on Switches and Conditions, if you're still stuck after trying it out I'll help. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
>
> [http://www.touchofde…ystem-tutorial/](http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/)

thanks, ill take a look. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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I'm not going to go into a detailed description, as it's all in the Event Tutorial how the Event System works. I suggest reading up on Switches and Conditions if you're still not familiar with them.

As you can tell this is a 2 page Event. The first page activates when Ctrl is pressed on it, then a condition is ran to check if you have the wood sword. If you don't it tells you need one, if you have one it gives you text and turns the Self Switch A on. This forces the event to change to page 2\. As you can see on page 2, it's just an empty page with a blank graphic. You will notice the "Walk-Through" box is checked, so players can walk through it and the Self Switch A in True is the condition. That's all there is to it.

You can also use a Player Switch to make the rock gone forever for that player. Also instead of a Condition code, you can just set the Condition on Page 2 to check if you have the item. Checking like that instantly removes the rock as soon as you get the sword.

>! ![](http://sadpanda.us/images/1353677-J04W1IV.jpg)
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> I'm not going to go into a detailed description, as it's all in the Event Tutorial how the Event System works. I suggest reading up on Switches and Conditions if you're still not familiar with them.
>
> As you can tell this is a 2 page Event. The first page activates when Ctrl is pressed on it, then a condition is ran to check if you have the wood sword. If you don't it tells you need one, if you have one it gives you text and turns the Self Switch A on. This forces the event to change to page 2\. As you can see on page 2, it's just an empty page with a blank graphic. You will notice the "Walk-Through" box is checked, so players can walk through it and the Self Switch A in True is the condition. That's all there is to it.
>
> You can also use a Player Switch to make the rock gone forever for that player. Also instead of a Condition code, you can just set the Condition on Page 2 to check if you have the item. Checking like that instantly removes the rock as soon as you get the sword.
>
>
> >! ![](http://sadpanda.us/images/1353677-J04W1IV.jpg)

Thanks you so much. This was Excatly what i wanted.
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