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Colour Palette for my project


Solstice
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Hi! I've been trying to learn how to create a professional looking colour palette and learn hue shifting, but I just cannot understand the concept after over four hours of trying and reading various tutorials.

So I'd like it if someone could make a colour palette for my project. The point of deciding a colour palette prior to the game is so that the multiple artists working on the project can use similar colours through the game to keep a consistent feel to the world.

Our goal is to have something similar to this (palette wise)

http://www.youtube.com/watch?NR=1&v=fKFx9Qkkgvw&feature=endscreen

During the day we want the palette to use similar colours to this.

During the night we'll have a transparent overlay of black/darkblue to desaturise the maps.

If you could create for us a palette with 3 shades in either direction from a base colour like this

[lightest green] [lighter green] [light green] [dark green] [darker green] [darkest green]

But instead of just creating the palette with luminosity/value changes, use the hue shifting technique.

I'd also like it if you could do this for purples, oranges and other various colours - we're looking for around 150-200 unique colours/shades in our palette for a rich world.

Thanks for reading and help will be appreciated, you'll be added to the credits for providing a colour palette.
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