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Setting Server Events (no scripting required)


nickko
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A lot of people have been wishing to have the ability in the next version of eclipse to run events, this tutorial will guide you through a way to set servers for events…with no scripting at all.

Step 1- Make a copy of your server and client folders why you do this will be explained in a moment.

Step 2- Create a folder with your game name in it

Step 3- Inside that folder create some sub folders...name them
Normal Server
Christmas event server
Holloween event server
---- Event server
Place the server folders in each of those....

Step 4-
Develop the changes such as an item spawining....special npc's, or new items and messages, for each event server. 2x xp...change the npc attributes to 2x's the normal xp (these are examples of events)

Step 5- When the time comes to start the event shut down the normal game server... start the server with the event you developed for.

When the event is over, simple start the normal server.

Other Examples-

Item Fading-
In some MMORPG's after an event is over...the item you have recieved from the event goes away, this is qnjuite simple to do, simply in the normal server make sure the item number that was received in the event is set as NONE. Maybe set an MOTD that says... The chocolate's that people received from the easter event, have melted away. Or somthing that pertains to what your event is.

Item Keeping- Some event items you will want to stay forever.... simply copy the item number data back into the normal server, people will be able to keep the item, without the event being on the server.

How this works... The client will connect and receive the checks and ballances from the sever on maps and such... and download new ones (event maps, npc's items etc.) Going back to your normal server simply takes the client back to where it left off with the "vanilla" game. As described above is a way to keep items or other data's back on the server without running the event.
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