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nickko

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Everything posted by nickko

  1. Have you guys seen this? It's cool been out for a long time…They have a where to start which has great advice on their channel. http://www.youtube.com/user/GyroVorbis http://www.youtube.com/watch?v=iimLO5UkWYg&feature=channel_video_title
  2. Every piece of media in the world tells you to take risks to go big or go home. This is the simple truth in life. Playing it safe will always be the best decision I've been a SySadmin for almost 3 years now at my current job. I took a gamble a risk, needless to say this will be the end of me. After configuring a XNA studio program and accidentally taking out half my registry and fucking my computer beyond even my comprehension. I now have lost all my backups, all my work and more…. I am so fired. I am also delaying what project Tombstone was, as now I no longer have the source code. I will work on a new project, I wasnt really happy with where it was going. I am back at eclipse. I am hoping to contribute and work on the engine do an actual game. And find a shit job or craigslist work for now. Things arent going well. I miss my friends from the forums at least my girlfriend is being supportive. Things are so bad right now I'd love to just stick my finger in a light socket till i pass out.
  3. very good ambard and linkbucks pays you for every time someone does anything on your site with a transitional full-page script…when someone comes to it...Unique Ip or not...anytime someone clicks a link for example...on your nav bar it will display an ad and then load the page = $$$
  4. Tip for linkbucks…create a full-page script...every link on your site will earn you cash...Dont do intermissions popups...because most of the time you wont interfere with your users due to popup blockers...the popups almost never show up but you still make deh monehz.
  5. I don't know where I should put this but eh…here. Okay so you want to make money with your eclipse game...cool heres some tips and things you really need to be real about... #1 Make sure your game is always online... no one is going to buy something if the game is only online for like 30 days out of the year. #2 Be realistic about how much you want to make. This isn't going to make you a millionaire but it might subsidize the cost of running your server and website. #3 Make sure you have a community and that your game always has players on. #4 Fan games...or games with other people resources....you cannot directly make money from the game. I have found a way around this with my own game A Stwalarts Tale... heres how... Sell Advertising on your website...using adsense or... [http://www.linkbucks.com/referral/192581](http://www.linkbucks.com/referral/192581) with linkbucks alone…I have made $72.00 since November the launch of our website. Use sharecash...i don't recommend unless it's an alternative...this way you can pass your cost...off of the players. Good luck...and I have yet to see a successful eclipse cash shop...or one order from mine...but I've changed the model...instead of in game items...you can get almost like DLC expansions...including quests dungeons items etc...not much is there right now but i plan to fill it up and it's completely optional...the game itself is very large I've designed it to be worth the 2-3$. Make sure that your players are getting something worth their money.
  6. This might be helpful to all… in someway just read it. Following a three class method here is my idea... maybe try and incorporate it in a spreadsheet formula. E = Equipment L = Level Reccomended S = Strength SPD = Speed M = Magic D = Def O = Origin Stat For the warrior Class Strain E = L (4+O)S For the Ranger E = L (3+O)SPD For the Mage E = L (3+O)M + Spl L
  7. Del Taco and Jack in da Box…MCdees is too fake!
  8. Im looking to have someone create an installer for A Stwalarts Tale that will work for people to not register files. I could do it but I have not the time right now. Im also hoping that this person can create and manage an auto-updater for the game as well as moderate and be there for some of the events. Im going to pull this game out of beta at the end of febuary and start major marketing. The website is actually starting to pull in cash from advertisements. If your interested please PM me and we can work somthing out. http://lordoftacos.com
  9. nickko

    Theoretically

    Theoretically, the Z dimension the the 2.7 engine is set to 0 or does it not exist… By simply defining it with the proper contexts could I turn a game to look like paper mario or no?
  10. agreed but it wouldnt hurt to include it
  11. The server needs a button to suspend new accounts from being made. In case somthing ever gets flooded.
  12. Absolutley not, my shitty laptop is running the game at 64FPS
  13. Yea but it works don't it?
  14. …Thats the standard eclipse source code, dont fucking blame me.
  15. I agree but they are…lol
  16. This is my Source code tutorial for improved client side FPS and fluency. First we start by opening the ModGameLogic module. Find This peice of code in the GameLoop Sub ``` ' Lock fps Do While GetTickCount < Tick + 31 DoEvents Sleep 1 ``` Change the code to ``` ' Lock fps Do While GetTickCount < Tick + 12 DoEvents Sleep 1 ``` This will lock the FPS at a much more acceptable rate, 64 FPS. But if you just leave it this way players will walk and run way to fast so… In modConstants find your speed movement variables. ``` ' Speed moving vars Public Const WALK_SPEED = 1 Public Const RUN_SPEED = 2 Public Const GM_WALK_SPEED = 1 Public Const GM_RUN_SPEED = 2 Public SS_WALK_SPEED Public SS_RUN_SPEED ' Set the variable to your desire, ' 32 is a safe and recommended setting ``` Essentially the rule is 32 FPS double it, 64 FPS tripple the numbers so if your not modifying this code in any way the correct numbers are ``` ' Speed moving vars Public Const WALK_SPEED = 2 Public Const RUN_SPEED = 4 Public Const GM_WALK_SPEED = 2 Public Const GM_RUN_SPEED = 4 Public SS_WALK_SPEED Public SS_RUN_SPEED ' Set the variable to your desire, ' 32 is a safe and recommended setting ``` [Video Example](http://www.youtube.com/watch?v=WLJGEUfhGXY&feature=player_embedded) Also Special thanks to scorpious2k for his Desynch fix tutorial. Thank you and communicate your results here.
  17. Line 241 Column 19 - Server Moddatabase NewRec.Name = OldRec.Name Compile error method or data member not found.
  18. ``` Function ConvertV000(FileName As String) As PlayerRec Dim OldRec As V000PlayerRec Dim NewRec As PlayerRec Dim f As Long Dim n As Integer f = FreeFile Open FileName For Binary As #f Get #f, , OldRec Close #f ' General NewRec.Name = OldRec.Name NewRec.Guild = OldRec.Guild NewRec.GuildAccess = OldRec.GuildAccess NewRec.Sex = OldRec.Sex NewRec.Class = OldRec.Class NewRec.Sprite = OldRec.Sprite NewRec.LEVEL = OldRec.LEVEL NewRec.Exp = OldRec.Exp NewRec.Access = OldRec.Access NewRec.PK = OldRec.PK ' Vitals NewRec.HP = OldRec.HP NewRec.MP = OldRec.MP NewRec.SP = OldRec.SP ' Stats NewRec.STR = OldRec.STR NewRec.DEF = OldRec.DEF NewRec.Speed = OldRec.Speed NewRec.Magi = OldRec.Magi NewRec.POINTS = OldRec.POINTS ' Worn equipment NewRec.ArmorSlot = OldRec.ArmorSlot NewRec.WeaponSlot = OldRec.WeaponSlot NewRec.HelmetSlot = OldRec.HelmetSlot NewRec.ShieldSlot = OldRec.ShieldSlot NewRec.LegsSlot = OldRec.LegsSlot NewRec.RingSlot = OldRec.RingSlot NewRec.NecklaceSlot = OldRec.NecklaceSlot ' Inventory For n = 1 To MAX_INV NewRec.Inv(n) = OldRec.Inv(n) Next n For n = 1 To MAX_PLAYER_SPELLS NewRec.Spell(n) = OldRec.Spell(n) Next n For n = 1 To MAX_BANK NewRec.Bank(n) = OldRec.Bank(n) Next n ' Position NewRec.Map = OldRec.Map NewRec.x = OldRec.x NewRec.y = OldRec.y NewRec.Dir = OldRec.Dir NewRec.TargetNPC = OldRec.TargetNPC NewRec.Head = OldRec.Head NewRec.Body = OldRec.Body NewRec.Leg = OldRec.Leg NewRec.PAPERDOLL = OldRec.PAPERDOLL NewRec.MAXHP = OldRec.MAXHP NewRec.MAXMP = OldRec.MAXMP NewRec.MAXSP = OldRec.MAXSP ' *** add new fields *** ' version info NewRec.Vflag = 128 NewRec.Ver = 2 NewRec.SubVer = 8 NewRec.Rel = 0 ConvertV000 = NewRec End Function ``` Thats my function tell me if its right
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