Icy Posted June 6, 2007 Author Share Posted June 6, 2007 No, this game would not be done in two months time. But don't start ranting me on how I'll never do it or anything like that, if I'm determined enough it's entirely possible. I really want to use everything here, but I don't want to be a leader of a project, it's just too much pressure. And before I show everything, here's a couple more notes:- Do not take these class advancement ideas. Take a class or two, that's fine, but don't copy my idea. I will just be too pissed to ever come back to these forums.- I don't know if classes would balance out. If you read the whole thing and find **any classes that seem unfair**, be it for their advantage or disadvantage, please tell me. The most important part of class advancement is for everything to even out.- Don't rant me about any of the names. I know they aren't the smartest things ever, but if you have an idea for the name go ahead and post it.- Please comment on anything you liked/disliked.- My favorite classes are the Paladin and Vampire XD![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/ClassChart.png)**Level I Classes**WarriorDamage: 55Defense: 30Magic Attack: 0Abilities: 15Warriors are of the _Hero_ allignment. The weapons they may equip include swords, axes, spears, daggers, clubs, hammers, and maces. They may become either a Guardian or Knight. They learn no magic spells. Their abilities are used to increase physical power and defense.MagicianDamage: 0Defense: 20Magic Attack: 70Abilities: 10Magicians are of the _Hero_ allignment. The weapons they may equip include staffs, books, and maces. They may become either an Enchanter or Priest. Magic spells are used to deal damage to enemies. Their abilities are used to recover MP and improve spell damage.RangerDamage: 30Defense: 25Magic Attack: 0Abilities: 45Rangers are of the _Hero_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They may become either an Archer or Acrobat. They learn no magic spells. Their abilities are used to attack enemies from a distance and hit harder with ranged weapons.FighterDamage: 80Defense: 10Magic Attack: 0Abilities: 10Fighters are of the _Villain_ allignment. The weapons they may equip include swords, axes, spears, daggers, clubs, hammers, and maces. They may become either a Minion or Mortal. They learn no magic spells. Their abilities are used to deal extra damage.WizardDamage: 0Defense: 5Magic Attack: 80Abilities: 15Wizards are of the _Villain_ allignment. The weapons they may equip include staffs, books, and maces. They may become either a Fortune Teller or Undead. Magic spells are used to deal damage to enemies. Their abilities are used to improve spell damage.HunterDamage: 50Defense: 10Magic Attack: 0Abilities: 40Hunters are of the _Villain_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They may become either a Thug or Thief. They learn no magic spells. Their abilities are used to attack enemies from a distance and hit harder with ranged weapons.**Level II Classes**GuardianDamage: 75Defense: 145Magic Attack: 0Abilities: 30Guardians are of the _Hero_ allignment. The weapons they may equip include swords, spears, hammers, and maces. They are advanced Warriors. They may become either a King or Paladin. They learn no magic spells. Their abilities are use to improve offensive damage and defense.KnightDamage: 150Defense: 80Magic Attack: 0Abilities: 20Knights are of the _Hero_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Warriors. They may become either a Samurai or Viking. They learn no magic spells. Their abilities are used to improve physical damage.EnchanterDamage: 0Defense: 50Magic Attack: 180Abilities: 20Enchanters are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Magicians. They may become either a Pharoah or Mystic. Magic spells are used to deal damage, freeze enemies, and teleport. Their abilities are used to recover MP.PriestDamage: 0Defense: 10Magic Attack: 210Abilities: 30Priests are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Magicians. They may become either a Saint or Bishop. Magic spells are mainly used to heal and buff party members, but they have a few damage spells. Their abilities are used to increase defense.ArcherDamage: 120Defense: 90Magic Attack: 0Abilities: 40Archers are of the _Hero_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They are advanced Rangers. They may become either a Veteran or Sniper. They learn no magic spells. Their abilities are used to increase damage done with ranged weapons.AcrobatDamage: 70Defense: 80Magic Attack: 0Abilities: 100Acrobats are of the _Hero_ allignment. The weapons they may equip include knives and throwing spears. They are advanced Rangers. They may become either a Crossbowman or Juggler. They learn no magic spells. Their abilities are used to hit multiple times at once and do more damage with knives.MinionDamage: 200Defense: 40Magic Attack: 0Abilities: 10Minions are of the _Villain_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Fighters. They may become either a Lord or Executioner. They learn no magic spells. Their abilities are used to improve physical damage.MortalDamage: 140Defense: 60Magic Attack: 20Abilities: 30Mortals are of the _Villain_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Fighters. They may become either a Vampire or Reaper. Magic spells are used to heal wounds. Their abilities are used to improve physical damage.Fortune TellerDamage: 0Defense: 10Magic Attack: 240Abilities: 0Fortune Tellers are of the _Villain_ allignment. The weapons they may equip include Crystal Balls. They are advanced Wizards. They may become either a Shaman or Illusionist. Magic spells are used to deal extreme damage. They have no abilities.UndeadDamage: 0Defense: 150Magic Attack: 100Abilities: 0Undead are of the _Villain_ allignment. The weapons they may equip include staffs and maces. They are advanced Wizards. They may become either a Summoner or Spirit. Magic spells are used to improve defense and deal damage. They have no abilities.ThugDamage:190Defense: 40Magic Attack: 0Abilities: 20Thugs are of the _Villain_ allignment. The weapons they may equip include only shruikens. They are advanced Hunters. They may become either a Ninja or Assasin. They learn no magic spells. Abilities are used to fire multiple shruikens at once.ThiefDamage: 130Defense: 40Magic Attack: 0Abilities: 80Thieves are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Hunters. They may become either a Rogue or Knifist. They learn no magic spells. Abilities are used to do damage to all enemies.**Level III Classes**KingDamage: 240Defense: 150Magic Attack: 0Abilities: 110Kings are of the _Hero_ allignment. The weapons they may equip include swords, clubs, hammers, and axes. They are advanced Guardians. They learn no magic spells. Abilities are used to summon guardians to cancel out damage.PaladinDamage: 270Defense: 80Magic Attack: 150Abilities: 0Paladins are of the _Hero_ allignment. The weapons they may equip include swords, axes, and maces. They are advanced Guardians. Magic spells are used to heal wounds and buff players. They learn no abilities.SamuraiDamage: 200Defense: 200Magic Attack: 0Abilities: 100Samurai are of the _Hero_ allignment. The weapons they may equip include only swords. They are advanced Knights. They learn no magic spells. Abilities are used to attack multiple times.VikingDamage: 370Defense: 80Magic Attack: 0Abilities: 50Vikings are of the _Hero_ allignment. The weapons they may equip include axes, hammers, and maces. They are advanced Knights. They learn no magic spells. Abilities are used to become _Berserk_. (A state in which defense is greatly dropped while strength is greatly increased)PharoahDamage: 0Defense: 50Magic Attack: 450Abilities: 0Pharoahs are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Enchanters. Magic spells are used to deal massive damage, inflict ailments, and teleport. They learn no abilities.MysticDamage: 0Defense: 150Magic Attack: 350Abilities: 0Mystics are of the _Hero_ allignment. The weapons they may equip include only staffs. They are advanced Enchanters. Magic spells are used to do damage. They learn no abilities.SaintDamage: 0Defense: 70Magic Attack: 430Abilities: 0Saints are of the _Hero_ allignment. The weapons they may equip include only books. They are advanced Priests. Magic spells are used to heal wounds, buff players, and deal some damage. They learn no abilities.BishopDamage: 0Defense: 50Magic Attack: 450Abilities: 0Bishops are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Priests. Magic spells are used to buff players and deal massive damage. They learn no abilities.VeteranDamage: 320Defense: 150Magic Attack: 0Abilities: 30Veterans are of the _Hero_ allignment. The weapons they may equip include only bows. They are advanced Archers. They learn no magic spells. Abilities are used to do more damage.SniperDamage: 270Defense: 140Magic Attack: 0Abilities: 90Snipers are of the _Hero_ allignment. The weapons they may equip include only bows. They are advanced Archers. They learn no magic spells. Abilities are used to shoot monsters anywhere on the map and deal massive damage.CrossbowmanDamage: 420Defense: 80Magic Attack: 0Abilities: 0Crossbowmen are of the _Hero_ allignment. The weapons they may equip include only crossbows. They are advanced Acrobats. They learn no magic spells. They learn no abilities.JugglerDamage: 200Defense: 90Magic Attack: 0Abilities: 210Jugglers are of the _Hero_ allignment. The weapons they may equip include only knives. They are advanced Acrobats. They learn no magic spells. Their abilities are used to do massive damage and attack all enemies on the screen.LordDamage: 320Defense: 180Magic Attack: 0Abilities: 0Lords are of the _Villain_ allignment. The weapons they may equip include swords and axes. They are advanced Minions. They learn no magic spells. They learn no abilities.ExecutionerDamage: 480Defense: 5Magic Attack: 0Abilities: 15Executioners are of the _Villain_ allignment. The weapons they may equip include only axes. They are advanced Minions. They learn no magic spells. Their abilities are used to sacrific health for power.VampireDamage: 280Defense: 120Magic Attack: 100Abilities: 0Vampires are of the _Villain_ allignment. The weapons they may equip include swords and claws. They are advanced Mortals. Their magic spells are used to drain enemies' HP and add to their own. They learn no abilities.ReaperDamage: 350Defense: 150Magic Attack: 0Abilities: 0Reapers are of the _Villain_ allignment. The weapons they may equip include only scythes. They are advanced Mortals. Their magic spells are used to teleport. They learn no abilities.ShamanDamage: 0Defense: 10Magic Attack: 490Abilities: 0Shaman are of the _Villain_ allignment. The weapons they may equip include only staffs. They are advanced Fortune Tellers. Their magic spells are used deal massive damage and inflict ailments. They learn no abilities.IllusionistDamage: 0Defense: 120Magic Attack: 380Abilities: 0Illusionists are of the _Villain_ allignment. The weapons they may equip include only staffs. They are advanced Fortune Tellers. Their magic spells are used to deal damage and teleport. They learn no abilities.SummonerDamage: 0Defense: 200Magic Attack: 300Abilities: 0Summoners are of the _Villain_ allignment. The weapons they may equip include only scrolls. They are advanced Undead. Their magic spells are used to summon dead creatures to deal damage for them. They learn no abilities.SpiritDamage: 0Defense: 450Magic Attack: 50Abilities: 0Spirits are of the _Villain_ allignment. The weapons they may equip include only books. They are advanced Undead. Their magic spells are used to deal small amounts of damage and teleport. They learn no abilities.NinjaDamage: 390Defense: 110Magic Attack: 0Abilities: 0Ninjas are of the _Villain_ allignment. The weapons they may equip include only shruikens. They are advanced Thugs. They learn no magic spells. They learn no abilities.AssassinDamage: 290Defense: 100Magic Attack: 0Abilities: 110Assassins are of the _Villain_ allignment. The weapons they may equip include knives and shruikens. They are advanced Thugs. They learn no magic spells. Their abilities are used to escape dungeons and deal massive damage.RogueDamage: 320Defense: 150Magic Attack: 0Abilities: 30Rogues are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Thieves. They learn no magic spells. Their abilities (hopefully) are used to speed up walking speed.KnifistDamage: 390Defnese: 110Magic Attack: 0Abilities: 0Knifists are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Thieves. They learn no magic spells. 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