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Icy

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  1. If you click the portrait near the top of the map, the custom GUI menu opens up, shown on the bottom right. Pretty cool idea, huh? And things I recolored: The sprite, table, tiles, wood border, and barrels. (EDIT: I've fixed the two missing planks at the top.) ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Example-2.jpg)
  2. Icy

    Problems Connecting.

    Well, me and Circus are working on the start of our game, but neither of us can port forward so until we get a dedicated hoster, decided to download Hamachi. I made a network, he connected to it, and he put my IP for the Server IP, and we both had port 4001\. I can connect fine, but he can't connect. He can see the news, however. So we tried having him host the server and me connecting to him, but then we couldn't connect to the server at all (both of us) and there was no news. I have no idea what to do now, it puzzles me that he can see the server news but can't connect. Can anyone help please? P.S. He gets no errors.
  3. Well, me and Circus are working on the start of our game, but neither of us can port forward so until we get a dedicated hoster, decided to download Hamachi. I made a network, he connected to it, and he put my IP for the Server IP, and we both had port 4001\. I can connect fine, but he can't connect. He can see the news, however. So we tried having him host the server and me connecting to him, but then we couldn't connect to the server at all (both of us) and there was no news. I have no idea what to do now, it puzzles me that he can see the server news but can't connect. Can anyone help please? P.S. He gets no errors.
  4. Could anybody give me a male and female sprite with like, underwear on so I can use them for paperdoll? I know there are tons of them, but I need sprites that will be the same exact size so that any armor put on one will match the other. Therefore, everything needs to be the same, with the exception of the shading to make one look like a male and one to look like a female. Thanks.
  5. Would I be able to edit walking speed with EE source? Thanks for looking.
  6. Well, I want a signature but I totally suck at uhhh…signature making. So I'm not forcing anyone to make one for me, but if you're bored and want to, please make a signature. What I'm looking for (not trying to bite the hand that feeds me because anything would be nice) is a carnival scene such as this: ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Carnival.jpg) (basically nighttime) And the glowing text "Carnival". Thanks for looking!
  7. http://www.youtube.com/watch?v=PGrTvNzGCZE&mode=related&search= Warning: The actors in this video say "What the f" and "fuck" numerous times. You've been warned.
  8. 10 days, 11 minutes for me.
  9. Icy

    Fitals.

    Fighter and alien mixed into one word XD. Sounds like vitals but with a "fuh" instead of a "vuh". Drew and recolored these this time, the things on top are swords and the things on the bottom are the monsters. ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Fitals.png)
  10. No, this game would not be done in two months time. But don't start ranting me on how I'll never do it or anything like that, if I'm determined enough it's entirely possible. I really want to use everything here, but I don't want to be a leader of a project, it's just too much pressure. And before I show everything, here's a couple more notes: - Do not take these class advancement ideas. Take a class or two, that's fine, but don't copy my idea. I will just be too pissed to ever come back to these forums. - I don't know if classes would balance out. If you read the whole thing and find **any classes that seem unfair**, be it for their advantage or disadvantage, please tell me. The most important part of class advancement is for everything to even out. - Don't rant me about any of the names. I know they aren't the smartest things ever, but if you have an idea for the name go ahead and post it. - Please comment on anything you liked/disliked. - My favorite classes are the Paladin and Vampire XD ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/ClassChart.png) **Level I Classes** Warrior Damage: 55 Defense: 30 Magic Attack: 0 Abilities: 15 Warriors are of the _Hero_ allignment. The weapons they may equip include swords, axes, spears, daggers, clubs, hammers, and maces. They may become either a Guardian or Knight. They learn no magic spells. Their abilities are used to increase physical power and defense. Magician Damage: 0 Defense: 20 Magic Attack: 70 Abilities: 10 Magicians are of the _Hero_ allignment. The weapons they may equip include staffs, books, and maces. They may become either an Enchanter or Priest. Magic spells are used to deal damage to enemies. Their abilities are used to recover MP and improve spell damage. Ranger Damage: 30 Defense: 25 Magic Attack: 0 Abilities: 45 Rangers are of the _Hero_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They may become either an Archer or Acrobat. They learn no magic spells. Their abilities are used to attack enemies from a distance and hit harder with ranged weapons. Fighter Damage: 80 Defense: 10 Magic Attack: 0 Abilities: 10 Fighters are of the _Villain_ allignment. The weapons they may equip include swords, axes, spears, daggers, clubs, hammers, and maces. They may become either a Minion or Mortal. They learn no magic spells. Their abilities are used to deal extra damage. Wizard Damage: 0 Defense: 5 Magic Attack: 80 Abilities: 15 Wizards are of the _Villain_ allignment. The weapons they may equip include staffs, books, and maces. They may become either a Fortune Teller or Undead. Magic spells are used to deal damage to enemies. Their abilities are used to improve spell damage. Hunter Damage: 50 Defense: 10 Magic Attack: 0 Abilities: 40 Hunters are of the _Villain_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They may become either a Thug or Thief. They learn no magic spells. Their abilities are used to attack enemies from a distance and hit harder with ranged weapons. **Level II Classes** Guardian Damage: 75 Defense: 145 Magic Attack: 0 Abilities: 30 Guardians are of the _Hero_ allignment. The weapons they may equip include swords, spears, hammers, and maces. They are advanced Warriors. They may become either a King or Paladin. They learn no magic spells. Their abilities are use to improve offensive damage and defense. Knight Damage: 150 Defense: 80 Magic Attack: 0 Abilities: 20 Knights are of the _Hero_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Warriors. They may become either a Samurai or Viking. They learn no magic spells. Their abilities are used to improve physical damage. Enchanter Damage: 0 Defense: 50 Magic Attack: 180 Abilities: 20 Enchanters are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Magicians. They may become either a Pharoah or Mystic. Magic spells are used to deal damage, freeze enemies, and teleport. Their abilities are used to recover MP. Priest Damage: 0 Defense: 10 Magic Attack: 210 Abilities: 30 Priests are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Magicians. They may become either a Saint or Bishop. Magic spells are mainly used to heal and buff party members, but they have a few damage spells. Their abilities are used to increase defense. Archer Damage: 120 Defense: 90 Magic Attack: 0 Abilities: 40 Archers are of the _Hero_ allignment. The weapons they may equip include bows, knives, swords, and throwing spears. They are advanced Rangers. They may become either a Veteran or Sniper. They learn no magic spells. Their abilities are used to increase damage done with ranged weapons. Acrobat Damage: 70 Defense: 80 Magic Attack: 0 Abilities: 100 Acrobats are of the _Hero_ allignment. The weapons they may equip include knives and throwing spears. They are advanced Rangers. They may become either a Crossbowman or Juggler. They learn no magic spells. Their abilities are used to hit multiple times at once and do more damage with knives. Minion Damage: 200 Defense: 40 Magic Attack: 0 Abilities: 10 Minions are of the _Villain_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Fighters. They may become either a Lord or Executioner. They learn no magic spells. Their abilities are used to improve physical damage. Mortal Damage: 140 Defense: 60 Magic Attack: 20 Abilities: 30 Mortals are of the _Villain_ allignment. The weapons they may equip include swords, axes, daggers, clubs, hammers, and maces. They are advanced Fighters. They may become either a Vampire or Reaper. Magic spells are used to heal wounds. Their abilities are used to improve physical damage. Fortune Teller Damage: 0 Defense: 10 Magic Attack: 240 Abilities: 0 Fortune Tellers are of the _Villain_ allignment. The weapons they may equip include Crystal Balls. They are advanced Wizards. They may become either a Shaman or Illusionist. Magic spells are used to deal extreme damage. They have no abilities. Undead Damage: 0 Defense: 150 Magic Attack: 100 Abilities: 0 Undead are of the _Villain_ allignment. The weapons they may equip include staffs and maces. They are advanced Wizards. They may become either a Summoner or Spirit. Magic spells are used to improve defense and deal damage. They have no abilities. Thug Damage:190 Defense: 40 Magic Attack: 0 Abilities: 20 Thugs are of the _Villain_ allignment. The weapons they may equip include only shruikens. They are advanced Hunters. They may become either a Ninja or Assasin. They learn no magic spells. Abilities are used to fire multiple shruikens at once. Thief Damage: 130 Defense: 40 Magic Attack: 0 Abilities: 80 Thieves are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Hunters. They may become either a Rogue or Knifist. They learn no magic spells. Abilities are used to do damage to all enemies. **Level III Classes** King Damage: 240 Defense: 150 Magic Attack: 0 Abilities: 110 Kings are of the _Hero_ allignment. The weapons they may equip include swords, clubs, hammers, and axes. They are advanced Guardians. They learn no magic spells. Abilities are used to summon guardians to cancel out damage. Paladin Damage: 270 Defense: 80 Magic Attack: 150 Abilities: 0 Paladins are of the _Hero_ allignment. The weapons they may equip include swords, axes, and maces. They are advanced Guardians. Magic spells are used to heal wounds and buff players. They learn no abilities. Samurai Damage: 200 Defense: 200 Magic Attack: 0 Abilities: 100 Samurai are of the _Hero_ allignment. The weapons they may equip include only swords. They are advanced Knights. They learn no magic spells. Abilities are used to attack multiple times. Viking Damage: 370 Defense: 80 Magic Attack: 0 Abilities: 50 Vikings are of the _Hero_ allignment. The weapons they may equip include axes, hammers, and maces. They are advanced Knights. They learn no magic spells. Abilities are used to become _Berserk_. (A state in which defense is greatly dropped while strength is greatly increased) Pharoah Damage: 0 Defense: 50 Magic Attack: 450 Abilities: 0 Pharoahs are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Enchanters. Magic spells are used to deal massive damage, inflict ailments, and teleport. They learn no abilities. Mystic Damage: 0 Defense: 150 Magic Attack: 350 Abilities: 0 Mystics are of the _Hero_ allignment. The weapons they may equip include only staffs. They are advanced Enchanters. Magic spells are used to do damage. They learn no abilities. Saint Damage: 0 Defense: 70 Magic Attack: 430 Abilities: 0 Saints are of the _Hero_ allignment. The weapons they may equip include only books. They are advanced Priests. Magic spells are used to heal wounds, buff players, and deal some damage. They learn no abilities. Bishop Damage: 0 Defense: 50 Magic Attack: 450 Abilities: 0 Bishops are of the _Hero_ allignment. The weapons they may equip include staffs and books. They are advanced Priests. Magic spells are used to buff players and deal massive damage. They learn no abilities. Veteran Damage: 320 Defense: 150 Magic Attack: 0 Abilities: 30 Veterans are of the _Hero_ allignment. The weapons they may equip include only bows. They are advanced Archers. They learn no magic spells. Abilities are used to do more damage. Sniper Damage: 270 Defense: 140 Magic Attack: 0 Abilities: 90 Snipers are of the _Hero_ allignment. The weapons they may equip include only bows. They are advanced Archers. They learn no magic spells. Abilities are used to shoot monsters anywhere on the map and deal massive damage. Crossbowman Damage: 420 Defense: 80 Magic Attack: 0 Abilities: 0 Crossbowmen are of the _Hero_ allignment. The weapons they may equip include only crossbows. They are advanced Acrobats. They learn no magic spells. They learn no abilities. Juggler Damage: 200 Defense: 90 Magic Attack: 0 Abilities: 210 Jugglers are of the _Hero_ allignment. The weapons they may equip include only knives. They are advanced Acrobats. They learn no magic spells. Their abilities are used to do massive damage and attack all enemies on the screen. Lord Damage: 320 Defense: 180 Magic Attack: 0 Abilities: 0 Lords are of the _Villain_ allignment. The weapons they may equip include swords and axes. They are advanced Minions. They learn no magic spells. They learn no abilities. Executioner Damage: 480 Defense: 5 Magic Attack: 0 Abilities: 15 Executioners are of the _Villain_ allignment. The weapons they may equip include only axes. They are advanced Minions. They learn no magic spells. Their abilities are used to sacrific health for power. Vampire Damage: 280 Defense: 120 Magic Attack: 100 Abilities: 0 Vampires are of the _Villain_ allignment. The weapons they may equip include swords and claws. They are advanced Mortals. Their magic spells are used to drain enemies' HP and add to their own. They learn no abilities. Reaper Damage: 350 Defense: 150 Magic Attack: 0 Abilities: 0 Reapers are of the _Villain_ allignment. The weapons they may equip include only scythes. They are advanced Mortals. Their magic spells are used to teleport. They learn no abilities. Shaman Damage: 0 Defense: 10 Magic Attack: 490 Abilities: 0 Shaman are of the _Villain_ allignment. The weapons they may equip include only staffs. They are advanced Fortune Tellers. Their magic spells are used deal massive damage and inflict ailments. They learn no abilities. Illusionist Damage: 0 Defense: 120 Magic Attack: 380 Abilities: 0 Illusionists are of the _Villain_ allignment. The weapons they may equip include only staffs. They are advanced Fortune Tellers. Their magic spells are used to deal damage and teleport. They learn no abilities. Summoner Damage: 0 Defense: 200 Magic Attack: 300 Abilities: 0 Summoners are of the _Villain_ allignment. The weapons they may equip include only scrolls. They are advanced Undead. Their magic spells are used to summon dead creatures to deal damage for them. They learn no abilities. Spirit Damage: 0 Defense: 450 Magic Attack: 50 Abilities: 0 Spirits are of the _Villain_ allignment. The weapons they may equip include only books. They are advanced Undead. Their magic spells are used to deal small amounts of damage and teleport. They learn no abilities. Ninja Damage: 390 Defense: 110 Magic Attack: 0 Abilities: 0 Ninjas are of the _Villain_ allignment. The weapons they may equip include only shruikens. They are advanced Thugs. They learn no magic spells. They learn no abilities. Assassin Damage: 290 Defense: 100 Magic Attack: 0 Abilities: 110 Assassins are of the _Villain_ allignment. The weapons they may equip include knives and shruikens. They are advanced Thugs. They learn no magic spells. Their abilities are used to escape dungeons and deal massive damage. Rogue Damage: 320 Defense: 150 Magic Attack: 0 Abilities: 30 Rogues are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Thieves. They learn no magic spells. Their abilities (hopefully) are used to speed up walking speed. Knifist Damage: 390 Defnese: 110 Magic Attack: 0 Abilities: 0 Knifists are of the _Villain_ allignment. The weapons they may equip include only knives. They are advanced Thieves. They learn no magic spells. They learn no abilities.
  11. Baron's mapping was effing a and from the pictures I saw it was kinda like…a spooky, dark theme. Why can't anybody make a game like that? I like the whole gothic themed games. If you're working on a game like that tell me.
  12. Feel free to use these (recolored) statues, take out my symbols, though. ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Warriors.png)
  13. Icy

    A couple of things.

    These are only for use in Realms Of Odium (Zerotix's game). If you'd like me to recolor something, give me the image and tell me what colors. ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Recolor-1.jpg)
  14. Comics will now be out daily! I've got three to start off with. A small chuckle means the world to me, a laugh makes the universe. But you probably won't find these funny, that's cool, too. Current characters consist of: Red - Red barbarian. The smartest one of the bunch. Blue - Blue barbarian. At least he's not retarded. Yet. Green - Green barbarian. Was born with no brain. Purple - Purple barbarian. A little gay. White - White barbarian. The hero of the bunch. ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Comic1.png) ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Comic2.png) ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Comic3.png)
  15. Icy

    Some treasure chests.

    Most credit goes to Zerotix for either making or finding the chests. I just recolored them. Feel free to use, rate, destroy, flame, etc., just be civil: ![](http://i126.photobucket.com/albums/p105/Icy_X-Cel/Chests.jpg) P.S. I know the brownish-yellowish-greenish one is nasty and sloppy, but I did the chests in 2's so that's why it's there.
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