balliztik1 Posted July 7, 2007 Author Share Posted July 7, 2007 Once again, I stumble across something that I wasn't looking for.Here's the sub in question.```Sub SendIndexWornEquipmentFromMap(ByVal index As Long)Dim packet As StringDim I As LongDim Armor As LongDim Helmet As LongDim Shield As LongDim Weapon As LongDim Legs As LongDim Ring As LongDim Necklace As Long For I = 1 To MAX_PLAYERS If IsPlaying(I) = True Then If GetPlayerMap(index) = GetPlayerMap(I) Then Armor = 0 Helmet = 0 Shield = 0 Weapon = 0 Legs = 0 Ring = 0 Necklace = 0 If GetPlayerArmorSlot(I) > 0 Then Armor = GetPlayerInvItemNum(I, GetPlayerArmorSlot(I)) If GetPlayerHelmetSlot(I) > 0 Then Helmet = GetPlayerInvItemNum(I, GetPlayerHelmetSlot(I)) If GetPlayerShieldSlot(I) > 0 Then Shield = GetPlayerInvItemNum(I, GetPlayerShieldSlot(I)) If GetPlayerWeaponSlot(I) > 0 Then Weapon = GetPlayerInvItemNum(I, GetPlayerWeaponSlot(I)) If GetPlayerLegsSlot(I) > 0 Then Legs = GetPlayerInvItemNum(I, GetPlayerLegsSlot(I)) If GetPlayerRingSlot(I) > 0 Then Ring = GetPlayerInvItemNum(I, GetPlayerRingSlot(I)) If GetPlayerNecklaceSlot(I) > 0 Then Necklace = GetPlayerInvItemNum(I, GetPlayerNecklaceSlot(I)) packet = "itemworn" & SEP_CHAR & index & SEP_CHAR & Armor & SEP_CHAR & Weapon & SEP_CHAR & Helmet & SEP_CHAR & Shield & SEP_CHAR & Legs & SEP_CHAR & Ring & SEP_CHAR & Necklace & SEP_CHAR & END_CHAR Call SendDataTo(index, packet) End If End If Next IEnd Sub```It's sending a packet to player _index_ with player _I_'s paperdoll.This:> packet = "itemworn" & SEP_CHAR & **index** & SEP_CHAR & Armor & SEP_CHAR & Weapon & SEP_CHAR & Helmet & SEP_CHAR & Shield & SEP_CHAR & Legs & SEP_CHAR & Ring & SEP_CHAR & Necklace & SEP_CHAR & END_CHARShould be:> packet = "itemworn" & SEP_CHAR & **I** & SEP_CHAR & Armor & SEP_CHAR & Weapon & SEP_CHAR & Helmet & SEP_CHAR & Shield & SEP_CHAR & Legs & SEP_CHAR & Ring & SEP_CHAR & Necklace & SEP_CHAR & END_CHARRight? Link to comment Share on other sites More sharing options...
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