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HP, MP, SP, and Damage formulae


balliztik1
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Knowing the damage formula in Eclipse can make you a great player. You'd have the upper hand when it comes to knowledge of how to distribute your points for maximum damage and defense for your level. That said, it could be unfair to other, less knowledgable players. This could be a slight balance issue.

So, I present to you an alternative: having scripted formulae for Maximum HP, MP and SP, and damage.

> The pros of the new system
> You'd have more variety in Eclipse games. Diverse formulae could help balance games out in the way the user chooses. There would be no limitations, scripting-wise, to what you could do.
>
> The cons of the new system
> As with all things script-related, one bad script spoils the bunch. If you were to install or make a faulty script, the formulae could get messed up, causing major problems in-game.

> The pros of the old system
> The formula never fails. Barring a total meltdown of the engine, the damage, HP, MP, and SP formulae will be as constant and straightforward as the day it was set into the source.
>
> The cons of the old system
> With only stats to rely on, and the same formulae for all games, Eclipse-made games could get pretty repetitive. Also, those who know the formulae have the upper hand over those who don't.

Both views have a good and bad side. Vote, if you'd like.
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