damian666 Posted April 14, 2013 Author Share Posted April 14, 2013 any errors? Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 > any errors?The same as before the fix you just posted:And now it marks this:Player(Index).x = x(overflow error)In Sub SetPlayerX(ByVal Index As Long, ByVal x As Long)Nvm i fixed it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)But now in-game it only renders the hair O.O Link to comment Share on other sites More sharing options...
damian666 Posted April 14, 2013 Author Share Posted April 14, 2013 deleted your accounts right? Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 yesbtw it also renders all the paperdolls i add so no problem at paperdolls Link to comment Share on other sites More sharing options...
damian666 Posted April 14, 2013 Author Share Posted April 14, 2013 paperdolls still work indeed.ill add the tut to a clean eo, gimme a bit to test it. Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 k Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 I fixed it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
damian666 Posted April 14, 2013 Author Share Posted April 14, 2013 only thing that errors, isIf Player(Index).Sex = SEX_MALE ThenPlayer(Index).Sprite = Class(ClassNum).MaleSprite(Sprite)ElsePlayer(Index).Sprite = Class(ClassNum).FemaleSprite(Sprite)End Ifserver side, should beIf Player(Index).Sex = SEX_MALE ThenPlayer(Index).Sprite = SpriteElsePlayer(Index).Sprite = SpriteEnd Ifand client sideIf frmMenu.optMale.Value = True ThenSprite = Class(frmMenu.cmbClass.ListIndex + 1).MaleSprite(newCharSprite)ElseSprite = Class(frmMenu.cmbClass.ListIndex + 1).FemaleSprite(newCharSprite)End Ifshould beIf frmMenu.optMale.Value = True ThenSprite = newCharSpriteElseSprite = newCharSpriteEnd Ifrest works fine.what did you do to fix it? Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 I ducked up BltSprite ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)And then i copied the clean version of BltSprite from eo2.0 Link to comment Share on other sites More sharing options...
damian666 Posted April 14, 2013 Author Share Posted April 14, 2013 k, i added the last fixes, now all should work.ill attach a clean Eo with this system to first post Link to comment Share on other sites More sharing options...
santa-clause Posted April 14, 2013 Share Posted April 14, 2013 ok ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
hisherwin Posted April 16, 2013 Share Posted April 16, 2013 just like paperdoll ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
damian666 Posted April 16, 2013 Author Share Posted April 16, 2013 yeah basicly, but those still work too, paperdoll gets drawn ontop of the hair ^^ Link to comment Share on other sites More sharing options...
santa-clause Posted April 24, 2013 Share Posted April 24, 2013 > yeah basicly, but those still work too, paperdoll gets drawn ontop of the hair ^^I'm getting an error so propably the fix for this was included into your tutorial at the end but i followed your tutorial at the beginning…And the error is: Subscript out of rangeHairTimer(Hair) = GetTickCount + SurfaceTimerMaxAnd i only get this if i'm starting it from vb6 else it just works perfectly ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
damian666 Posted April 24, 2013 Author Share Posted April 24, 2013 just go over the tut again, see if there is something i missed, which i added later xdthat reminds me, im still missing something… Link to comment Share on other sites More sharing options...
santa-clause Posted April 24, 2013 Share Posted April 24, 2013 Ok i will do that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)But it's such a long tut =P Link to comment Share on other sites More sharing options...
damian666 Posted April 24, 2013 Author Share Posted April 24, 2013 yeah i know xdadded some stuff i forgot, look at the end of the tut, some cleanup code was not included >.< Link to comment Share on other sites More sharing options...
Hashin Posted May 11, 2015 Share Posted May 11, 2015 Hair is behind the Sprite![](http://i.imgur.com/6EOdgoe.png) Link to comment Share on other sites More sharing options...
Slasheree Posted May 11, 2015 Share Posted May 11, 2015 > Under> > ```> > ' render the actual sprite> Call BltSprite(Sprite, x, y, recSprite)> > ```> Add> > ```> > Call BltHair(Hair, x, y, recHair)> ```you sure you put this below the BltSprite ? :```Call BltHair(Hair, x, y, recHair)``` Link to comment Share on other sites More sharing options...
Hashin Posted May 11, 2015 Share Posted May 11, 2015 > ,…,<>" data-cid="939549" data-time="1431359624">> > > > you sure you put this below the BltSprite ? :> > ```> > Call BltHair(Hair, x, y, recHair)> > ```Yes… :( Link to comment Share on other sites More sharing options...
Slasheree Posted May 11, 2015 Share Posted May 11, 2015 are you running in vb6 or .exe ? Link to comment Share on other sites More sharing options...
Hashin Posted May 12, 2015 Share Posted May 12, 2015 > ,…,<>" data-cid="939555" data-time="1431365545">> > are you running in vb6 or .exe ?Already ran the 2 ways Link to comment Share on other sites More sharing options...
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