balliztik1 Posted August 4, 2008 Author Share Posted August 4, 2008 This is Balliztik on a bored night…```' Executes when a player steps onto a Spaghettied tile.Sub ScriptedTile(Meatball, Spaghetti) Select Case Spaghetti Case 0 Call PlayerMsg(Meatball, "This Spaghettied tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Meatball, "No tile Spaghetti found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes when a player clicks on an OnClick tile.Sub OnClick(Meatball, Spaghetti) Select Case Spaghetti Case 0 Call PlayerMsg(Meatball, "This Spaghettied tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Meatball, "No tile Spaghetti found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub`````` Case "/testspaghettis" Call TestMain(Meatball) Exit SubSub TestMain(Meatball) Call PlayerMsg(Meatball, "Spaghettis are working properly.", BRIGHTGREEN)End Sub``` Link to comment Share on other sites More sharing options...
Guest Posted August 4, 2008 Share Posted August 4, 2008 I'm disappointed. The almighty scripting god cannot do any better? Link to comment Share on other sites More sharing options...
balliztik1 Posted August 4, 2008 Author Share Posted August 4, 2008 Well, my entire main is filled with random food words and still runs perfectly. Success? Link to comment Share on other sites More sharing options...
Guest Posted August 4, 2008 Share Posted August 4, 2008 Hmm… indeedy.Now make me a script for player owned businesses plox. Link to comment Share on other sites More sharing options...
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