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Enemy NPC overhaul


shadowwulf
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Here are some ideas i have for enemies that i would love to see go in for 2.8 or 3.0

when creating an enemy you should be able to:
-Set all stats not just STR and DEF.
-Set equipment, and if paperdoll is enabled, an option to show equipment.
-Set NPC inventory, each slot with a seperate chance to drop.
-Set Multiple behaviors such as:
–Coward-runs at a specified %age of HP
--Ranged-Tries to stay far enough away to use ranged attacks
--Patrol-select up to a set amount of coordinates that the NPC will travel to in a loop
-Corpse on NPC Kill, dropped item in the corpse not given to killer
-Corpse is an item itself also scriptable other than a container(to add skills like skinning and such)

thats just what i got off the top of my head... I may update later.
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