shadowwulf Posted August 22, 2008 Author Share Posted August 22, 2008 Here are some ideas i have for enemies that i would love to see go in for 2.8 or 3.0when creating an enemy you should be able to:-Set all stats not just STR and DEF.-Set equipment, and if paperdoll is enabled, an option to show equipment.-Set NPC inventory, each slot with a seperate chance to drop.-Set Multiple behaviors such as:–Coward-runs at a specified %age of HP--Ranged-Tries to stay far enough away to use ranged attacks--Patrol-select up to a set amount of coordinates that the NPC will travel to in a loop-Corpse on NPC Kill, dropped item in the corpse not given to killer-Corpse is an item itself also scriptable other than a container(to add skills like skinning and such)thats just what i got off the top of my head... I may update later. Link to comment Share on other sites More sharing options...
Bass_Beast Posted August 25, 2008 Share Posted August 25, 2008 wow, weird thing is, I was thinking more than half this stuff when I was editing some npc's ;) Link to comment Share on other sites More sharing options...
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