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Problem with respawns


NostalgiaX
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I had this problem the first time I started working on my game… someone tried to help me, but it never worked. >_>

This is what they told me to put in.
```
Sub ScriptedTile(index, Script)
  Select Case Script
    Case 1
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map", GetPlayerMap(index))
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x", GetPlayerX(index))
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y", GetPlayerY(index))
      Call PlayerMsg(index, "Your game has been saved!", 14)
  End Select
End Sub
```
```
Sub OnDeath(index)
  Call SetPlayerMap(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map"))
  Call SetPlayerX(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x"))
  Call SetPlayerY(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y")
End Sub
```
When the character dies, they just lose EXP and a message says they died. I looked in the charextras folder (for .ini files to hold where the character will respawn) and saw that this was there.

```
[respawn]
map=1
x=11
y=9
```
So, I think there's a problem with the OnDeath… can someone help me... again. >_>
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in Sub OnDeath, take out those setMap, X, and Y lines and replace em with this:

```
Dim mapnum
Dim x
dim y

mapnum = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map")
x = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x")
y = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y")

Call PlayerWarp(index, mapnum, x, y)

```
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@dg1423:

> in Sub OnDeath, take out those setMap, X, and Y lines and replace em with this:
>
> ```
> Dim mapnum
> Dim x
> dim y
>
> mapnum = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map")
> x = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x")
> y = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y")
>
> Call PlayerWarp(index, mapnum, x, y)
>
> ```

That didn't work…
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Maybe it helps to say that I'm using TE (EE won't work on my computer) >.>

```
':: Access ::
'ADMIN_MONITER = 1
'ADMIN_MAPPER = 2
'ADMIN_DEVELOPER = 3
'ADMIN_CREATOR = 4

':: Text Color Code ::
'Black = 0
'Blue = 1
'Green = 2
'Cyan = 3
'Red = 4
'Magenta = 5
'Brown = 6
'Grey = 7
'DarkGrey = 8
'BrightBlue = 9
'BrightGreen = 10
'BrightCyan = 11
'BrightRed = 12
'Pink = 13
'Yellow = 14
'White = 15

Sub JoinGame(index)
Dim GameName
Dim MOTD

GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName"))
MOTD = GetVar("motd.ini", "MOTD", "Msg")

    ' Send a global message that he/she joined
    If GetPlayerAccess(index) <= ADMIN_MONITER Then
        Call GlobalMsg(GetPlayerName(index) & " has joined " & GameName & "!", 7)
    Else
        Call GlobalMsg(GetPlayerName(index) & " has joined " & GameName & "!", 15)
    End If

    ' Send them welcome
    Call PlayerMsg(index, "Welcome to " & GameName & "!", 15)

    ' Send motd
    If Trim(MOTD) <> "" Then
        Call PlayerMsg(index, "MOTD: " & MOTD, 11)
    End If

If GetVar("var.ini", GetPlayerName(index), "startup") = "" Then

weapon = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Weapon"))
armor = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armor"))
shield = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shield"))
helmet = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Helmet"))
wepdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Wepdur"))
armdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armdur"))
shldur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shldur"))
hlmdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Hlmdur"))

If weapon <> 0 Then
Call Give_Item(index, weapon, wepdur)
End If
If armor <> 0 Then
Call Give_Item(index, armor, armdur)
End If
If shield <> 0 Then
Call Give_Item(index, shield, shldur)
End If
If helmet <> 0 Then
Call Give_Item(index, helmet, hlmdur)
End If

Call PutVar("var.ini", GetPlayerName(index), "startup", "yes")
End If

End Sub

Sub LeftGame(index)
Dim GameName
Dim n

GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName"))

    ' Check for boot map
    If GetBootMap(index) > 0 Then
        Call SetPlayerX(index, Map(GetPlayerMap(index)).BootX)
        Call SetPlayerY(index, Map(GetPlayerMap(index)).BootY)
        Call SetPlayerMap(index, Map(GetPlayerMap(index)).BootMap)
    End If

    ' Send a global message that he/she left
    If GetPlayerAccess(index) <= 1 Then
        Call GlobalMsg(GetPlayerName(index) & " has left " & GameName & "!", 7)
    Else
        Call GlobalMsg(GetPlayerName(index) & " has left " & GameName & "!", 15)
    End If
End Sub

Sub PlayerLevelUp(index)
Dim I   
Dim D
Dim C

    C = 0
    Do While GetPlayerExp(index) => GetPlayerNextLevel(index)   
        D = GetPlayerExp(index) - GetPlayerNextLevel(index)
        Call SetPlayerLevel(index, GetPlayerLevel(index) + 1)
        I = Int(GetPlayerSPEED(index) / 10)
        If I < 1 Then I = 1
        If I > 3 Then I = 3

        Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + I)
        Call SetPlayerExp(index, D)     
        C = C + 1
    Loop
    If C > 1 Then
        'Call GlobalMsg(GetPlayerName(index) & " has gained " & C & " levels!", 6)
    Else
        'Call GlobalMsg(GetPlayerName(index) & " has gained a level!", 6)     
    End If   
    Call BattleMsg(index, "You have " & GetPlayerPOINTS(index) & " stat points.", 9, 0) 
End Sub

Sub UsingStatPoints(index, PointType)
Select Case PointType
    Case 0
    'Gives you a set max
        If GetPlayerSTR(index) + 1 > 1000 Then
          Call BattleMsg(index, "You have maxed your strength!", 12, 0)
          Exit Sub
        End If
        Call SetPlayerSTR(index, GetPlayerSTR(index) + 1)
        Call BattleMsg(index, "You have gained more strength!", 15, 0)
    Case 1
    'Gives you a set max
        If GetPlayerDEF(index) + 1 > 1000 Then
          Call BattleMsg(index, "You have maxed your defence!", 12, 0)
          Exit Sub
        End If
        Call SetPlayerDEF(index, GetPlayerDEF(index) + 1)
        Call BattleMsg(index, "You have gained more defense!", 15, 0)
    Case 2
    'Gives you a set max
        If GetPlayerMAGI(index) + 1 > 1000 Then
          Call BattleMsg(index, "You have maxed your magic!", 12, 0)
          Exit Sub
        End If
        Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1)
        Call BattleMsg(index, "You have gained more magic abilities!", 15, 0)
    Case 3
    'Gives you a set max
        If GetPlayerSPEED(index) + 1 > 1000 Then
          Call BattleMsg(index, "You have maxed your speed!", 12, 0)
          Exit Sub
        End If
        Call SetPlayerSPEED(index, GetPlayerSPEED(index) + 1)
        Call BattleMsg(index, "You have gained more speed!", 15, 0)
End Select
Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) - 1)
End Sub

Sub ReplaceOneInvItem(index, olditem, newitem)
Dim n
n = 1
Do
  If GetPlayerInvItemNum(index, n) = olditem Then
      Call SetPlayerInvItemNum(index, n, newitem)
      Call SendInventoryUpdate(index, n)
      Exit Do
  End If
  n = n + 1
Loop Until n > 24
End Sub

Sub GoFishing(index, item, maxlevel, name)
  Dim c
  Dim level
  level = maxlevel + 1
      If GetPlayerlevel(index) < maxlevel Then
        c = Int(Rnd * Int(level - GetPlayerLevel(index)))
        If c = 1 Then
            Call PlayerMsg(index, GetPlayerName(index) & " caught a " & name, 2)
            Call ReplaceOneInvItem(index, 0, item)
        Else
            Call PlayerMsg(index, GetPlayerName(index) & " found nothing!", 12)
        End If
      Else
        Call PlayerMsg(index, GetPlayerName(index) & " caught a " & name, 2)
        Call ReplaceOneInvItem(index, 0, item)
      End If
End Sub

Sub ScriptedTile(index, Script)
  Select Case Script
    Case 1
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map", GetPlayerMap(index))
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x", GetPlayerX(index))
      Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y", GetPlayerY(index))
      Call PlayerMsg(index, "Your game has been saved!", 14)
  End Select
Case 2
  dim weapon
  weapon = GetPlayerWeaponSlot(index)
  If weapon = 0 Then
      Call PlayerMsg(index, "You don't have a fishing rod equiped", 15)
      ElseIf GetPlayerInvItemNum(index, weapon) = 27 Then
      Call GoFishing(index, 28, 20, "fish")
      Else
      Call PlayerMsg(index, "You don't have a #EQUIPMENT NAME# equiped", 15)
  End If
End Sub

Sub PlayerPrompt(index, Prompt, Value)
If Prompt = 6 Then
    Select Case Value
        Case 0
            Call GlobalMsg("Hi This is a Yes answer!", 3)
        Case 1
            Call GlobalMsg("This is case 1?", 3)
    End Select
Else
    Select Case Value
        Case 0
            Call GlobalMsg("Hi This is a No answer!", 4)
        Case 1
            Call GlobalMsg("This is no case 1?", 4)
    End Select
End If
End Sub

Sub QueryBox(index, Prompt)
Value = GetVar("responses.ini","Responses",Cstr(index))

End Sub

Sub OnAttack(index)
End Sub

Sub HOTSCRIPT1(index)
'Call Playermsg(index,"script 1!",14)
End Sub

Sub HOTSCRIPT2(index)
'Call Playermsg(index,"script 2!",14)
End Sub

Sub HOTSCRIPT3(index)
'Call Playermsg(index,"script 3!",14)
End Sub

Sub HOTSCRIPT4(index)
'Call Playermsg(index,"script 4!",14)
End Sub

Sub ScriptedItem(index, Script)
Select Case Script
    Case 0
        Call PlayerMsg(index, "Itemz Work", 15)

End Select
End Sub

Sub ScriptedSpell(index, Script)
Select Case Script
    Case 0
        Call PlayerMsg(index, "Spellz Work", 15)
End Select
End Sub

Sub ScriptedNPC(index, Script)
Select Case Script
    Case 0
        Call PlayerMsg(index, "NPCz Work", 15)
End Select
End Sub

Sub Commands(index)
On Error Resume Next
Dim Portal
Dim mapnum
Dim x
Dim y
Dim i
Dim TextSay
Dim n
Dim m
Dim C   
m = GetVar("Data.ini", "MAX", "MAX_MAPS")
TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) 

Portal = GetPlayerHelmetSlot(index)

    i = 1
    C = 0

    If LCase(Mid(TextSay, 1, 5)) = "/wish" Then
        If Len(TextSay) > 6 Then
            TextSay = Mid(TextSay, 6, Len(TextSay) - 5)         
            Do While C = 0
                If GetVar("wishes.ini", "WISH", "Wish" & i) <> "" then
                  i = i + 1
                Else
                  Call PutVar("wishes.ini", "WISH", "Wish" & i, Trim(TextSay))
                  Call PlayerMsg(index, "Thank You For Wishing!", 6)
                  C = 1
                End if 
            Loop
        End If
        Exit Sub
    End If

    If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then
        If Len(TextSay) > 10 Then
            TextSay = Mid(TextSay, 10, Len(TextSay) - 9)

            ' Prevent hacking
            If GetPlayerAccess(index) < 2 Then
                Call PlayerMsg(index, "You need be of a higher access to use this command!", 4)
                Exit Sub
            End If

            ' The player
            n = FindPlayer(TextSay)

            If n <> index Then
                If n > 0 Then
                    Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n))
                    Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6)
                    Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6)
                    Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG)
                Else
                    Call PlayerMsg(index, "Player is not online.", 15)
                End If
            Else
                Call PlayerMsg(index, "You cannot warp to yourself!", 15)
            End If
        End If
        Exit Sub
    End If

    If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then
        If Len(TextSay) > 10 Then
            If GetPlayerAccess(index) < 2 Then
                Call PlayerMsg(index, "You need be of a higher access to use this command!", 4)
                Exit Sub
            End If

            n = Mid(TextSay, 10, Len(TextSay) - 9)
            n = FindPlayer(n)

            If n <> index Then
                If n > 0 Then
                    Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index))
                    Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 9)
                    Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 9)
                    Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG)
                Else
                    Call PlayerMsg(index, "Player is not online.", 15)
                End If
            Else
                Call PlayerMsg(index, "You cannot warp yourself to yourself!", 15)
            End If
        End If
        Exit Sub
    End If

    If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then
        If Len(TextSay) > 8 Then
            TextSay = Mid(TextSay, 8, Len(TextSay) - 7)
            n = TextSay

            If n > 0 And n <= m Then
                If GetPlayerAccess(index) < 2 Then
                    Call PlayerMsg(index, "You need be of a higher access to use this command!", 4)
                    Exit Sub
                End If
                Call SpellAnim(2, GetPlayerMap(index), GetPlayerX(index)+1, GetPlayerY(index)-1)
                Call PlayerWarp(index, n, GetPlayerX(index), GetPlayerY(index))
                Call SpellAnim(1, GetPlayerMap(index), GetPlayerX(index)+1, GetPlayerY(index)-1)
                Call PlayerMsg(index, "You have been warped to map #" & n, 9)
                Call AddLog(GetPlayerName(index) & " warped to map #" & n & ".", ADMIN_LOG)
            Else
                Call PlayerMsg(index, "Invalid map number.", 4)
            End If
        End If
        Exit Sub
    End If

    If LCase(Trim(TextSay)) = "/help" Then
        Call PlayerMsg(index, "Social Commands:", 15)
        Call PlayerMsg(index, "'msghere = Broadcast Message", 15)
        Call PlayerMsg(index, "-msghere = Emote Message", 15)
        Call PlayerMsg(index, "!namehere msghere = Player Message", 15)
        Call PlayerMsg(index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", 15)
    Exit Sub
    End If

    If LCase(Trim(TextSay)) = "/calladmins" Then
        If GetPlayerAccess(index) = 0 Then
            Call GlobalMsg(GetPlayerName(index) & " needs an admin!", 10)
        Else
            Call PlayerMsg(index, "You are an admin!", 10)
        End If
    Exit Sub
    End If

    If LCase(Trim(TextSay)) = "/admin" Then
        If GetPlayerAccess(index) > 0 Then
            Call PlayerMsg(index, "Social Commands:", 15)
            Call PlayerMsg(index, """msghere = Global Admin Message", 15)
            Call PlayerMsg(index, "=msghere = Private Admin Message", 15)
            Call PlayerMsg(index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", 15)
        End If
    Exit Sub
    End If     

Select Case LCase(Trim(TextSay))   
    Case "/away"
        'If GetPlayerAccess(index) >= 1 Then
            If GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 0 Then
                Call GlobalMsg(GetPlayerName(index) & " is now away.", 14)
                Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 1)
                Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName", GetPlayerName(index))
                Call SetPlayerName(index, GetPlayerName(index) & " - Away")
                Call SendPlayerData(index)
                Exit Sub
            ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 1 Then
                Call SetPlayerName(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName"))
                Call GlobalMsg(GetPlayerName(index) & " has returned from being away.", 14)
                Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 0)
                Call SendPlayerData(index)
                Exit Sub
            End If
        'End If
    Case "/setportal"
        If Portal > 0 Then
            If GetPlayerInvItemNum(index, Portal) = 18 Then
                Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal", 1)
                Call PutVar("Stats.ini", GetPlayerName(index), "map", GetPlayerMap(index))
                Call PutVar("Stats.ini", GetPlayerName(index), "x", GetPlayerX(index))
                Call PutVar("Stats.ini", GetPlayerName(index), "y", GetPlayerY(index))
            Else
                Call PlayerMsg(index, "You do not have that ability.", 4)
            End If
            Exit Sub
        End If
    Case "/portal"
        If Portal > 0 Then
        mapnum = GetVar("Stats.ini", GetPlayerName(index), "map")
        y = GetVar("Stats.ini", GetPlayerName(index), "y")
        x = GetVar("Stats.ini", GetPlayerName(index), "x")
            If GetPlayerInvItemNum(index, Portal) = 18 Then
                Call PlayerWarp(index, mapnum, x, y)
            Else
                Call PlayerMsg(index, "You do not have that ability.", 4)
            End If
            Exit Sub
        End If
    Case "/bell"
Call SetTile(1,3,11,1,1,1,8)
        Call GlobalMsg("*dingy* *diny* *ding*", 7)
Call SendMap(1)
        Exit Sub
    Case "/killall"
Call SpellAnim(1,1,1,6)
        Exit Sub
    Case "/blah"
Call PlayerMsg(index, GetTileX(1,0,16,8), 15)
Call PlayerMsg(index, GetTileY(1,0,16,8), 15)
Call PlayerMsg(index, GetTileSet(1,0,16,8), 15)
    Case "/block"
Call SetAttribute(1,GetPlayerX(index),GetPlayerY(index),1,0,0,0,"","","")
    Case "/bleh"
Call PlayerQueryBox(index, "Hello?", 3)
    Case "/bloop"
Call SetPlayerWeaponSlot(index,1)
Call SendWornEquipment(index)
Call SendIndexWornEquipment(index)
Exit Sub
    Case "/blip"
Call PlayerMsg(index, GetPlayerWeaponSlot(index), 15)
Exit Sub
End Select

Call PlayerMsg(index, "Thats not a valid command!", 12)
End Sub

Sub DropItems(index)
    If GetPlayerWeaponSlot(index) > 0 Then
        Call PlayerMapDropItem(index, GetPlayerWeaponSlot(index), 0)
    End If

    If GetPlayerArmorSlot(index) > 0 Then
        Call PlayerMapDropItem(index, GetPlayerArmorSlot(index), 0)
    End If

    If GetPlayerHelmetSlot(index) > 0 Then
        Call PlayerMapDropItem(index, GetPlayerHelmetSlot(index), 0)
    End If

    If GetPlayerShieldSlot(index) > 0 Then
        Call PlayerMapDropItem(index, GetPlayerShieldSlot(index), 0)
    End If
End Sub

Sub OnDeath(index)
    Dim mapnum
    Dim x
    dim y

    mapnum = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "map")
    x = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "x")
    y = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "respawn", "y")

    Call PlayerWarp(index, mapnum, x, y)
End Sub

Sub SetBlock(map, X, Y)
Call SetAttribute(map,X,Y,1,0,0,0,"","","")
End Sub

Sub SetWarp(map, X, Y, warpmap, warpx, warpy)
Call SetAttribute(map,X,Y,2,warpmap,warpx,warpy,"","","")
End Sub

Sub SetHeal(map, X, Y)
Call SetAttribute(map,X,Y,7,0,0,0,"","","")
End Sub

Sub SetKill(map, X, Y)
Call SetAttribute(map,X,Y,8,0,0,0,"","","")
End Sub

Sub SetItem(map, X, Y, item, value)
Call SetAttribute(map,X,Y,3,item,value,0,"","","")
End Sub

Sub SetNPCAvoid(map, X, Y)
Call SetAttribute(map,X,Y,4,0,0,0,"","","")
End Sub

Sub SetKey(map, X, Y, key, take)
Call SetAttribute(map,X,Y,5,key,take,0,"","","")
End Sub

Sub SetKeyOpen(map, X, Y, keyx, keyy, message)
Call SetAttribute(map,X,Y,6,keyx,keyy,0,message,"","")
End Sub

Sub SetShop(map, X, Y,shop)
Call SetAttribute(map,X,Y,9,shop,0,0,"","","")
End Sub

Sub SetClassBlock(map, X, Y,allow1,allow2,allow3)
Call SetAttribute(map,X,Y,10,allow,allow2,allow3,"","","")
End Sub

Sub SetArena(map, X, Y,amap,ax,ay)
Call SetAttribute(map,X,Y,11,amap,ax,ay,"","","")
End Sub

Sub SetSound(map, X, Y,filename)
Call SetAttribute(map,X,Y,12,0,0,0,filename,"","")
End Sub

Sub SetSpriteChange(map, X, Y,sprite,item,cost)
Call SetAttribute(map,X,Y,13,sprite,item,cost,"","","")
End Sub

Sub SetSign(map, X, Y,line1,line2,line3)
Call SetAttribute(map,X,Y,14,0,0,0,line1,line2,line3)
End Sub

Sub SetDoor(map, X, Y)
Call SetAttribute(map,X,Y,15,0,0,0,"","","")
End Sub

Sub SetNotice(map, X, Y, title, text, filename)
Call SetAttribute(map,X,Y,16,0,0,0,title,text,filename)
End Sub

Sub SetChest(map, X, Y)
Call SetAttribute(map,X,Y,17,0,0,0,"","","")
End Sub

Sub SetScripted(map, X, Y, script)
Call SetAttribute(map,X,Y,18,script,0,0,"","","")
End Sub

Sub SetBank(map, X, Y)
Call SetAttribute(map,X,Y,23,0,0,0,"","","")
End Sub

Sub SetHouse(map, X, Y,item,cost)
Call SetAttribute(map,X,Y,21,item,cost,0,"","","")
End Sub

'********************************
Sub Give_Item(index, number, durability)
'********************************

Dim slot

slot = 1
Do While slot < 25
If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then
Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) )
Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) )
Call SetPlayerInvItemValue(index, Int( slot ), Int(0) )
Call SendInventoryUpdate(index, Int(slot) )
slot = 25
End If
slot = slot + 1
Loop
End Sub
```
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