Akselj Posted January 24, 2009 Author Share Posted January 24, 2009 Just a quick question.How does```Sub SetTile(ByVal mapper As Long, ByVal X As Long, ByVal Y As Long, ByVal xset As Long, ByVal yset As Long, ByVal tileset As Long, ByVal layer As Long)```work?What I tried was```Call SetTile(Index, 17, 24, 3, 50, 6, Mask)```but nothing happened.Thanks,AkselJ Link to comment Share on other sites More sharing options...
balliztik1 Posted January 24, 2009 Share Posted January 24, 2009 The "Layer" parameter is a number. 0 is ground, 1 is mask, etc. up to 8, which is fringe2 animation.I don't think that layer 9 (light) works, though. Could be wrong. Link to comment Share on other sites More sharing options...
Akselj Posted January 24, 2009 Author Share Posted January 24, 2009 Thanks, gonna try it right away.EDIT: Still won't work…. Link to comment Share on other sites More sharing options...
balliztik1 Posted January 24, 2009 Share Posted January 24, 2009 Oh, duh. There is no "index" parameter. Take that out and you're good. Link to comment Share on other sites More sharing options...
Akselj Posted January 24, 2009 Author Share Posted January 24, 2009 ByVal mapper As LongWhat would mapper be then? Link to comment Share on other sites More sharing options...
balliztik1 Posted January 24, 2009 Share Posted January 24, 2009 It's the map number. Link to comment Share on other sites More sharing options...
Akselj Posted January 24, 2009 Author Share Posted January 24, 2009 Ok…. Will it look like that for all players, then? How would I make it for only on? Link to comment Share on other sites More sharing options...
balliztik1 Posted January 24, 2009 Share Posted January 24, 2009 You'd have to source code that in. This just changes the tile on a map. Link to comment Share on other sites More sharing options...
Akselj Posted January 24, 2009 Author Share Posted January 24, 2009 Well you know how to source it? Link to comment Share on other sites More sharing options...
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