Warconn Posted March 1, 2009 Author Share Posted March 1, 2009 What do you guys think of the mapping for the New Colony Online Demohttp://dl.getdropbox.com/u/301475/ScreenShots/demofullmap.pngits a big image, just click it to look at it…that area size is 4 maps ;)I mapped half of the maps, and my mapper Wharp did the other halfso what do you guys think?(i will not be changing anything, just wanted to show everyone)ThanksWarconn Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2009 Share Posted March 1, 2009 a small game ha? Link to comment Share on other sites More sharing options...
Warconn Posted March 1, 2009 Author Share Posted March 1, 2009 lol thats just the demo that you can play, check out the WiP by clicking my sig Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 1, 2009 Share Posted March 1, 2009 33 MB BMP…. make it a PNG srsly pleasehmm, yeah the mapping isn't that great. Nothing broken about it, just not great. Clean up the straight lines, especially the straight rows of trees; Inquisitor's forest tiles can easily be used much better than they are. Link to comment Share on other sites More sharing options...
Hippoman789 Posted March 1, 2009 Share Posted March 1, 2009 for me its 32.9MB.im only at 16% Link to comment Share on other sites More sharing options...
Warconn Posted March 1, 2009 Author Share Posted March 1, 2009 @Anna:> 33 MB BMP…. make it a PNG srsly please> > hmm, yeah the mapping isn't that great. Nothing broken about it, just not great. Clean up the straight lines, especially the straight rows of trees; Inquisitor's forest tiles can easily be used much better than they are.hey, thanks atleast i no i have something to work on. I am uploading the png now, and by straightlines, do you mean the barrier around the edges, like the forest parts, or the trees Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 1, 2009 Share Posted March 1, 2009 Too many straight lines and ninety degree corners on the treeline. Should poof out more. Link to comment Share on other sites More sharing options...
Warconn Posted March 1, 2009 Author Share Posted March 1, 2009 alright, thanks ill work on it some more Link to comment Share on other sites More sharing options...
The Oracle Posted March 1, 2009 Share Posted March 1, 2009 the only thing i have a problem with is the shadows. Make the shadows semi transparent. (every other pixel black) Link to comment Share on other sites More sharing options...
Warconn Posted March 1, 2009 Author Share Posted March 1, 2009 @The:> the only thing i have a problem with is the shadows. Make the shadows semi transparent. (every other pixel black)Alright, thanks ill have my pixeler work on that Link to comment Share on other sites More sharing options...
Chocolate Milkshake Posted March 3, 2009 Share Posted March 3, 2009 Its ok about 7/10\. A few errors, As Anna said go touch up the tree line, at the Shroom Men respawn theres a error with the tree, but nice to finally see Inquistor's graphics being used. If its a demo I would say go over this map once every day touching up things, after all a good demo makes people want more no? Link to comment Share on other sites More sharing options...
Warconn Posted March 3, 2009 Author Share Posted March 3, 2009 thanks, thats exactally what i have been doing, adding more and more things, touching up some mapping errors, little by little Link to comment Share on other sites More sharing options...
The Oracle Posted March 3, 2009 Share Posted March 3, 2009 @[VB:> Warconn link=topic=39667.msg387157#msg387157 date=1235946274]> Alright, thanks ill have my pixeler work on thatokay, good. It gives you the illusion that the shadow is ontop of you and over you. Link to comment Share on other sites More sharing options...
Warconn Posted March 3, 2009 Author Share Posted March 3, 2009 @The:> okay, good. It gives you the illusion that the shadow is ontop of you and over you.yea, i understand i saw it as a problem before we started mapping, but i didnt think it was that important… it is now though Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 4, 2009 Share Posted March 4, 2009 Yeah, any graphics set with shadows, it's the best bet to dither them. Especially if the shadow is particularly light, light gray solid shadows are the worst. Link to comment Share on other sites More sharing options...
Warconn Posted March 4, 2009 Author Share Posted March 4, 2009 hmm so do you think i should get rid of the shadows all together? Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 4, 2009 Share Posted March 4, 2009 Just dither them and they will look a lot better. That's a lot of work though. Link to comment Share on other sites More sharing options...
Warconn Posted March 4, 2009 Author Share Posted March 4, 2009 alright, thanks ill give it a shot, or have my pixel artist do it ;) Link to comment Share on other sites More sharing options...
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