Alerd Posted September 24, 2013 Author Share Posted September 24, 2013 I think I have tested every engine and most have the same error that is where I hit a monster and start to run stop run stop away he goes is going is or begins to "jump"Do you give advice to fix it? Link to comment Share on other sites More sharing options...
Kyrie Posted September 24, 2013 Share Posted September 24, 2013 What steps do you take to recreate it? Have you set anything special to your character? Perhaps you have a custom addition such as an item/auroa etc? Link to comment Share on other sites More sharing options...
Alerd Posted September 24, 2013 Author Share Posted September 24, 2013 Look this[http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/](http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/) Link to comment Share on other sites More sharing options...
Matt Posted September 24, 2013 Share Posted September 24, 2013 > Look this> > [http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/](http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/)Is this the exact same problem you're having? Are you sure? It very well could be something else, you know. We're here to help you fix your problem, so when someone asks you a question about the engine, please answer it. Are there any instances when you can achieve the goal, and the problem isn't reproduced? If so, what are those conditions? Link to comment Share on other sites More sharing options...
Alerd Posted September 24, 2013 Author Share Posted September 24, 2013 yes i have same problem ;/im test on eo 2.0 eo 3.0 EA , ER , Eclipse World ;/ and all have same bug Link to comment Share on other sites More sharing options...
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