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Luner
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idk y this isent working, and ive checked everything every where, everything in my script works but my NCPs, is there anything in Data or somewhere else that could have coused this? im afraid to touch anything idk about in there, so if any1 know what may be couseing this problum, please tell me, and ty in advance.

here is my entire main (just in case something else in there is messed up, and thats what is couseing it.)

```
#include ' Eclipse Evolution 2.7 Scripting File

' Global Variables
Public GameName
Public MAX_MAPS
Public MOTD

' Color Constants
Public Const BLACK = 0
Public Const BLUE = 1
Public Const GREEN = 2
Public Const CYAN = 3
Public Const RED = 4
Public Const MAGENTA = 5
Public Const BROWN = 6
Public Const GREY = 7
Public Const DARKGREY = 8
Public Const BRIGHTBLUE = 9
Public Const BRIGHTGREEN = 10
Public Const BRIGHTCYAN = 11
Public Const BRIGHTRED = 12
Public Const PINK = 13
Public Const YELLOW = 14
Public Const WHITE = 15

' Admin Constants
Public Const ADMIN_MONITER = 1
Public Const ADMIN_MAPPER = 2
Public Const ADMIN_DEVELOPER = 3
Public Const ADMIN_CREATOR = 4

' Executes when the server initially loads.
Sub OnServerLoad()
GameName = GetVar("Data.ini", "CONFIG", "GameName")
MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes when the scripts are reloaded.
Sub OnScriptReload()
GameName = GetVar("Data.ini", "CONFIG", "GameName")
MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes the MOTD is changed by the client.
Sub ChangeMOTD()
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes when a new character is created.
Sub OnNewChar(Index, CharNum)

End Sub

' Executes every second, based on the server time.
Sub TimedEvent(Hours, Minutes, Seconds)
If Minutes = 0 Then
If Seconds = 0 Then
Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW)
End If
End If
End Sub

' Executes when a player presses the CONTROL key.
Sub OnAttack(Index, Damage)
Dim Target

If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Damage)
Else
Target = GetPlayerTargetNPC(Index)
Call DamageNPC(Index, Target, Damage)
End If
End If
End Sub

Sub OnArrowHit(Index, Damage)
Dim Target

If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Damage)
Else
Target = GetPlayerTargetNPC(Index)
Call DamageNPC(Index, Target, Damage)
End If
End If
End Sub

Sub PlayerHit(Index, NPCNum, Damage)
If Damage > 0 then
Call NPCAttack(NPCNum, Index, Damage)
End If
End Sub

' Executes when a hotkey is pressed client-side.
Sub HotScript(Index, KeyID)
Select Case KeyID
' Executes when any player presses the PageUp key.
Case 1

' Executes when any player presses the Delete key.
Case 2

' Executes when players press the End key.
Case 3

' Executes when players press the PageDown key.
Case 4
End Select
End Sub

' Executes when something on a custom menu is clicked.
Sub MenuScripts(Index, Clicked_Index, Menu_Type)
Dim MenuTitle
Dim FieldMessage

MenuTitle = getplayermenuclicktitle(Index)
FieldMessage = getplayermenuclickmsg(Index)

Select Case Menu_Type
Case 1
Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
Case 2
Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW)
Case 3
Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
End Select
End Sub

' Executes when a player logs into the game.
Sub JoinGame(Index)
If GetPlayerAccess(Index) = 0 Then
Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
Else
Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)
End If

Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

If LenB(MOTD) <> 0 Then
Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
End If

Call SendWhosOnline(Index)
End Sub

' Executes when a player logs out of the game.
Sub LeftGame(Index)
If GetPlayerAccess(Index) = 0 Then
Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)
Else
Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)
End If
End Sub

' Executes when a players experience exceeds the next level requirement.
Sub PlayerLevelUp(Index)
Dim TotalExp

Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)
Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)

Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 5)
Call SetPlayerExp(Index, TotalExp)
Loop

Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)
End Sub

' Executes when a player uses one of the points given on an attribute to level up.
Sub UsingStatPoints(Index, PointType)
Select Case PointType
Case 0
If GetPlayerSTR(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)
Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)

Case 1
If GetPlayerDEF(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)
Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)

Case 2
If GetPlayerMAGI(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)
Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)

Case 3
If GetPlayerSPEED(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)
Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)
End Select

' Remove one point after the sub in question is done
Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)
End Sub

' Executes when a player steps onto a scripted tile.
Sub ScriptedTile(Index, Script)
Select Case Script
Case 0
Call RandomFlash(index)
Exit Sub

Case Else
Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Executes when a player clicks on an OnClick tile.
Sub OnClick(Index, Script)
Select Case Script
Case 0
Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
Exit Sub

Case Else
Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Out-dated: Executes when a player chooses yes or no on a player prompt.
Sub PlayerPrompt(Index, Prompt, Value)
  If Prompt = 6 Then
      Select Case Value
        Case 0
            If GetPlayerMAGI(index) >= 45 And GetPlayerLevel(index) >= 10 Then
              SetPlayerClass(index, 2)
            Else
              Call PlayerMsg("You do not have the req stats, yeah must be lev 10, and you must have 45 Magic!", CYAN)
            End If
        Case 1
            Call GlobalMsg("This is yes case 1?", RED)
      End Select
  Else
      Select Case Value
        Case 0
            Call GlobalMsg("Hi This is a No answer!", RED)
        Case 1
            Call GlobalMsg("This is no case 1?", RED)
      End Select
  End If
End Sub

' Out-dated: Executes query box responses.
Sub QueryBox(Index, Prompt)
Value = GetVar("responses.ini", "Responses", CStr(Index))
End Sub

' Executes every time a player drops an item.
Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)

End Sub

' Executes each time a player changes map.
Sub OnMapLoad(Index, OldMap, NewMap)

End Sub

' Executes whenever an NPC is killed.
' Note: Death occurs as normal externally to this script.
Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)
Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)
End Sub

' Executes when a player is killed by another.
' Note: Death occurs as normal externally to this script.
Sub OnPVPDeath(Attacker, Victim)
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)
End Sub

' Executes when a player dies in an arena by another player.
Sub OnArenaDeath(Attacker, Victim)
Dim Map
Dim X
Dim Y
Dim Data1
Dim Data2
Dim Data3

Map = GetPlayerMap(Victim)
X = GetPlayerX(Victim)
Y = GetPlayerY(Victim)

Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)

Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))
Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))

Call sendHp(Victim)
Call sendMP(Victim)

Data1 = GetTileData1(Map, X, Y)
Data2 = GetTileData2(Map, X, Y)
Data3 = GetTileData3(Map, X, Y)

Call PlayerWarp(Victim, Data1, Data2, Data3)
End Sub

' Executes whenever a player casts a scripted spell.
Sub ScriptedSpell(Index, Script)
  Select Case Script
      Case 0
        Call dmgspell(index, 5, 5, 2, "magic1.wav")
        Exit Sub

      Case 1
        Call dmgspell(index, 15, 15, 2, "magic1.wav")
        Exit Sub
  End Select
End Sub

'Executes whenever a scripted NPC does an action.
Sub ScriptedNPC(Index, Script)
  Select Case Script
      Case 0 
        Call PlayerMsg(index, "Hi!", 12)
  End Select
Exit Sub

' Executed whenever a slash command is sent to the server.
Sub Commands(Index)
Dim TextSay
Dim PlayerID
Dim MapNum

' Get the command and arguments from the cache.
TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))

' Split the command into an array. All arguments are seperated by spaces.
TextSay = Split(TextSay)

Select Case TextSay(0)
Case "/testscripts"
Call TestMain(Index)
Exit Sub

Case "/help"
Call PlayerMsg(Index, "Social Commands:", WHITE)
Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)
Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)
Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)
Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)
Exit Sub

Case "/calladmins"
If GetPlayerAccess(Index) = 0 Then
Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)
Else
Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)
End If
Exit Sub

Case "/admin"
If GetPlayerAccess(Index) > 0 Then
Call PlayerMsg(Index, "Social Commands:", WHITE)
Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)
Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)
Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)
End If
Exit Sub

Case "/warpmeto"
If GetPlayerAccess(Index) > 0 Then
PlayerID = FindPlayer(TextSay(1))

If PlayerID > 0 Then
Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))
Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)
Else
Call PlayerMsg(Index, "Player is not online.", WHITE)
End If
End If
Exit Sub

Case "/warptome"
If GetPlayerAccess(Index) > 0 Then
PlayerID = FindPlayer(TextSay(1))

If PlayerID > 0 Then
Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)
Else
Call PlayerMsg(Index, "Player is not online.", WHITE)
End If
End If
Exit Sub

Case "/warpto"
If GetPlayerAccess(Index) > 0 Then
MapNum = TextSay(1)

If MapNum > 0 And MapNum <= MAX_MAPS Then
Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))
Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)
Else
Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)
End If
End If
Exit Sub
End Select

Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)
End Sub

' Executes whenever somebody dies outside of an arena.
Sub OnDeath(Index)
Dim MapNum
Dim ClassID
Dim X
Dim Y

If GetMapBootMap(Index) > 0 Then
Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index))
Else
ClassID = GetPlayerClass(Index)

MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map")

X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x")
Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y")

Call PlayerWarp(Index, MapNum, X, Y)
End If
End Sub

' Executes whenever a scripted item is used or double clicked.
Sub ScriptedItem(Index, Script)
  Select Case Script
      Case 0
        Call CustomMenuShow(index,"Map Of Stinia Island","\GUI\CUSTOM\Map Of Stinia Island.bmp",1)
        Exit Sub
      Case 1
        If GetPlayerLevel(Index) >= 10 Then
            Call PlayerWarp(Index, 58, 15, 30)
            Call PlayerMsg(Index, "You Have Been Warped To Luner Island.", YELLOW)
            Call GlobalMsg(GetPlayerName(Index) & " Has Been Warped To Luner Island", YELLOW)
            Call TakeItem(index, 26, 1)         
        Else
            Call PlayerMsg(Index, "You Must Be Lvl 10 To Use. The Spell Malfuctioned And Turned To Dust", YELLOW)
            Call TakeItem(index, 26, 1)
        End If
        Exit Sub
      Case 2
        Call CustomMenuShow(index,"Map Of Luner Island","\GUI\CUSTOM\Map Of Luner Island.bmp",1)
        Exit Sub
  End Select
End Sub

' Map Attributes

Sub SetBlank(Map, X, Y)
Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")
End Sub

Sub SetBlock(Map, X, Y)
Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")
End Sub

Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)
Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")
End Sub

Sub SetItem(Map, X, Y, ItemID, ItemValue)
Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")
End Sub

Sub SetNPCAvoid(Map, X, Y)
Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")
End Sub

Sub SetKeY(Map, X, Y, KeyID, KeyTake)
Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")
End Sub

Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)
Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")
End Sub

Sub SetHeal(Map, X, Y)
Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")
End Sub

Sub SetKill(Map, X, Y)
Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")
End Sub

Sub SetShop(Map, X, Y, ShopID)
Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")
End Sub

Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)
Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")
End Sub

Sub SetArena(Map, X, Y, MapID, NewX, NewY)
Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")
End Sub

Sub SetSound(Map, X, Y, FileName)
Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")
End Sub

Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)
Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")
End Sub

Sub SetSign(Map, X, Y, Line1, Line2, Line3)
Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)
End Sub

Sub SetDoor(Map, X, Y)
Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")
End Sub

Sub SetNotice(Map, X, Y, Title, Text, FileName)
Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)
End Sub

Sub SetScripted(Map, X, Y, Script)
Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")
End Sub

Sub SetBank(Map, X, Y)
Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
End Sub

' Tests scripts up to the location of Sub TestMain(Index).
' Leave this sub at the bottom to test the entire script file.
Sub TestMain(Index)
Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
End Sub

```
ty so much in advance.
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Main 2 =

```
Function CanTake(Index, Number, Amount)
  Dim Slot

  Slot = 1

  Index = Int(Index)
  Number = Int(Number)
  Amount = Int(Amount)

  Do While Slot < 25
      If GetPlayerInvItemNum(Index, Slot) = Number Then
        If GetPlayerInvItemValue(Index, Slot) >= Amount Then
            CanTake = True
            Exit Function
        End If
      End If

      Slot = Slot + 1
  Loop

  CanTake = False
End Function

Sub GiveItem(Index, ItemNum, Value)
  inventory_slot = 1
  Do While inventory_slot < 25
      If GetPlayerInvItemNum(Index, inventory_slot) = 0 Then
        Call SetPlayerInvItemNum(Index, inventory_slot, ItemNum)
        Call SetPlayerInvItemValue(Index, inventory_slot, Value)
        Call SendInventoryUpdate(Index, inventory_slot)
        inventory_slot = 25
      End If
      inventory_slot = inventory_slot + 1
  Loop
End Sub

Sub TakeItem(Index, ItemNum, Value)
  inventory_slot = 1
  Do While inventory_slot < 25
      If GetPlayerInvItemNum(Index, inventory_slot) = ItemNum Then
        Call SetPlayerInvItemNum(Index, inventory_slot, 0)
        Call SetPlayerInvItemValue(Index, inventory_slot, 0)
        Call SendInventoryUpdate(Index, inventory_slot)
        inventory_slot = 25
      End If
      Inventory_slot = inventory_slot + 1
  Loop
End Sub

'Epic Spells

Sub dmgspell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
map = GetPlayerMap(index)
If GetPlayerTarget(index) < 0 Then
target = GetPlayerTargetNpc(index)
y = GetNpcY(map, target)
x = GetNpcX(map, target)
Call DamageNPC(index, target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Else
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
Call DamagePlayer(index, target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
End If
mp = GetPlayerMP(index) - mp
Call SetPlayerMP(index, mp)
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub
Sub curespell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
Dim hp
map = GetPlayerMap(index)
If GetPlayerTarget(index) > 0 Then
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
hp = GetPlayerHP(target)
val = val + hp
Call SetPlayerHP(target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Else
target = GetPlayerTargetNpc(index)
y = GetNpcY(map, target)
x = GetNpcX(map, target)
hp = GetMapNpcHP(map, target)
val = val - hp
Call SetMapNpcHP(map, target, val)
Call SendNPC(map, target)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
End If
mp = GetPlayerMP(index) - mp
Call SetPlayerMP(index, mp)
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub
Sub warmthspell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
Dim mp1
map = GetPlayerMap(index)
If GetPlayerTarget(index) > 0 Then
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
mp1 = GetPlayerMP(index)
val = val + mp1 - mp
Call SetPlayerMP(target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Else
Call PlayerMsg(index, "You cannot cast this on an NPC", 1)
End If
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub
Sub burstspell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
Dim sp
map = GetPlayerMap(index)
If GetPlayerTarget(index) > 0 Then
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
sp = GetPlayerSP(target)
mp = GetPlayerMP(index) - mp
val = val + sp
Call SetPlayerSP(target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Call SetPlayerMP(index, mp)
Else
Call PlayerMsg(index, "You cannot cast this on an NPC", 1)
End If
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub
Sub physchespell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
Dim mp1
map = GetPlayerMap(index)
If GetPlayerTarget(index) > 0 Then
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
mp = GetPlayerMP(index) - mp
Call SetPlayerMP(index, mp)
mp1 = GetPlayerMP(target)
val = mp1 - val
Call SetPlayerMP(target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Else
Call PlayerMsg(index, "You cannot cast this on an NPC", 1)
End If
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub
Sub slowspell(index, mp, val, ani, sound)
If GetPlayerMP(index) >= mp Then
Dim target
Dim x
Dim y
Dim map
Dim sp
map = GetPlayerMap(index)
If GetPlayerTarget(index) > 0 Then
target = GetPlayerTarget(index)
y = GetPlayerY(target)
x = GetPlayerX(target)
sp = GetPlayerSP(target)
mp = GetPlayerMP(index) - mp
val = sp - val
Call SetPlayerSP(target, val)
Call SpellAnim(ani, map, x, y)
Call PlaySound(index, sound)
Call SetPlayerMP(index, mp)
Else
Call PlayerMsg(index, "You cannot cast this on an NPC", 1)
End If
Else
Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1)
End If
End Sub

Sub RandomFlash(index)
  Dim flashs
  flashs = 5
  flashs = Rand(1, flashs)
  Call Flash(index, "\Arcade\" & flashs & ".swf")
End Sub

```
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