Luner Posted April 12, 2009 Author Share Posted April 12, 2009 idk y this isent working, and ive checked everything every where, everything in my script works but my NCPs, is there anything in Data or somewhere else that could have coused this? im afraid to touch anything idk about in there, so if any1 know what may be couseing this problum, please tell me, and ty in advance.here is my entire main (just in case something else in there is messed up, and thats what is couseing it.)```#include ' Eclipse Evolution 2.7 Scripting File' Global VariablesPublic GameNamePublic MAX_MAPSPublic MOTD' Color ConstantsPublic Const BLACK = 0Public Const BLUE = 1Public Const GREEN = 2Public Const CYAN = 3Public Const RED = 4Public Const MAGENTA = 5Public Const BROWN = 6Public Const GREY = 7Public Const DARKGREY = 8Public Const BRIGHTBLUE = 9Public Const BRIGHTGREEN = 10Public Const BRIGHTCYAN = 11Public Const BRIGHTRED = 12Public Const PINK = 13Public Const YELLOW = 14Public Const WHITE = 15' Admin ConstantsPublic Const ADMIN_MONITER = 1Public Const ADMIN_MAPPER = 2Public Const ADMIN_DEVELOPER = 3Public Const ADMIN_CREATOR = 4' Executes when the server initially loads.Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when the scripts are reloaded.Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes the MOTD is changed by the client.Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when a new character is created.Sub OnNewChar(Index, CharNum)End Sub' Executes every second, based on the server time.Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End IfEnd Sub' Executes when a player presses the CONTROL key.Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End IfEnd Sub' Executes when a hotkey is pressed client-side.Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End SelectEnd Sub' Executes when something on a custom menu is clicked.Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End SelectEnd Sub' Executes when a player logs into the game.Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) <> 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index)End Sub' Executes when a player logs out of the game.Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End IfEnd Sub' Executes when a players experience exceeds the next level requirement.Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 5) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)End Sub' Executes when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)End Sub' Executes when a player steps onto a scripted tile.Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call RandomFlash(index) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes when a player clicks on an OnClick tile.Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Out-dated: Executes when a player chooses yes or no on a player prompt.Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 If GetPlayerMAGI(index) >= 45 And GetPlayerLevel(index) >= 10 Then SetPlayerClass(index, 2) Else Call PlayerMsg("You do not have the req stats, yeah must be lev 10, and you must have 45 Magic!", CYAN) End If Case 1 Call GlobalMsg("This is yes case 1?", RED) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End IfEnd Sub' Out-dated: Executes query box responses.Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index))End Sub' Executes every time a player drops an item.Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)End Sub' Executes each time a player changes map.Sub OnMapLoad(Index, OldMap, NewMap)End Sub' Executes whenever an NPC is killed.' Note: Death occurs as normal externally to this script.Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)End Sub' Executes when a player is killed by another.' Note: Death occurs as normal externally to this script.Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)End Sub' Executes when a player dies in an arena by another player.Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3)End Sub' Executes whenever a player casts a scripted spell.Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call dmgspell(index, 5, 5, 2, "magic1.wav") Exit Sub Case 1 Call dmgspell(index, 15, 15, 2, "magic1.wav") Exit Sub End SelectEnd Sub'Executes whenever a scripted NPC does an action.Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(index, "Hi!", 12) End SelectExit Sub' Executed whenever a slash command is sent to the server.Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum ' Get the command and arguments from the cache. TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay) Select Case TextSay(0) Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum <= MAX_MAPS Then Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE) Else Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED) End If End If Exit Sub End Select Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)End Sub' Executes whenever somebody dies outside of an arena.Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End IfEnd Sub' Executes whenever a scripted item is used or double clicked.Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call CustomMenuShow(index,"Map Of Stinia Island","\GUI\CUSTOM\Map Of Stinia Island.bmp",1) Exit Sub Case 1 If GetPlayerLevel(Index) >= 10 Then Call PlayerWarp(Index, 58, 15, 30) Call PlayerMsg(Index, "You Have Been Warped To Luner Island.", YELLOW) Call GlobalMsg(GetPlayerName(Index) & " Has Been Warped To Luner Island", YELLOW) Call TakeItem(index, 26, 1) Else Call PlayerMsg(Index, "You Must Be Lvl 10 To Use. The Spell Malfuctioned And Turned To Dust", YELLOW) Call TakeItem(index, 26, 1) End If Exit Sub Case 2 Call CustomMenuShow(index,"Map Of Luner Island","\GUI\CUSTOM\Map Of Luner Island.bmp",1) Exit Sub End SelectEnd Sub' Map AttributesSub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")End SubSub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")End SubSub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")End SubSub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")End SubSub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")End SubSub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")End SubSub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")End SubSub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")End SubSub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")End SubSub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")End SubSub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")End SubSub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")End SubSub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")End SubSub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")End SubSub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)End SubSub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")End SubSub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)End SubSub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")End SubSub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")End Sub' Tests scripts up to the location of Sub TestMain(Index).' Leave this sub at the bottom to test the entire script file.Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)End Sub```ty so much in advance. Link to comment Share on other sites More sharing options...
dg1423 Posted April 12, 2009 Share Posted April 12, 2009 what's in your Main2.txt? Link to comment Share on other sites More sharing options...
Luner Posted April 12, 2009 Author Share Posted April 12, 2009 Main 2 =```Function CanTake(Index, Number, Amount) Dim Slot Slot = 1 Index = Int(Index) Number = Int(Number) Amount = Int(Amount) Do While Slot < 25 If GetPlayerInvItemNum(Index, Slot) = Number Then If GetPlayerInvItemValue(Index, Slot) >= Amount Then CanTake = True Exit Function End If End If Slot = Slot + 1 Loop CanTake = FalseEnd FunctionSub GiveItem(Index, ItemNum, Value) inventory_slot = 1 Do While inventory_slot < 25 If GetPlayerInvItemNum(Index, inventory_slot) = 0 Then Call SetPlayerInvItemNum(Index, inventory_slot, ItemNum) Call SetPlayerInvItemValue(Index, inventory_slot, Value) Call SendInventoryUpdate(Index, inventory_slot) inventory_slot = 25 End If inventory_slot = inventory_slot + 1 LoopEnd SubSub TakeItem(Index, ItemNum, Value) inventory_slot = 1 Do While inventory_slot < 25 If GetPlayerInvItemNum(Index, inventory_slot) = ItemNum Then Call SetPlayerInvItemNum(Index, inventory_slot, 0) Call SetPlayerInvItemValue(Index, inventory_slot, 0) Call SendInventoryUpdate(Index, inventory_slot) inventory_slot = 25 End If Inventory_slot = inventory_slot + 1 LoopEnd Sub'Epic SpellsSub dmgspell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map map = GetPlayerMap(index) If GetPlayerTarget(index) < 0 Then target = GetPlayerTargetNpc(index) y = GetNpcY(map, target) x = GetNpcX(map, target) Call DamageNPC(index, target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Else target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) Call DamagePlayer(index, target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) End If mp = GetPlayerMP(index) - mp Call SetPlayerMP(index, mp) Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub curespell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map Dim hp map = GetPlayerMap(index) If GetPlayerTarget(index) > 0 Then target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) hp = GetPlayerHP(target) val = val + hp Call SetPlayerHP(target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Else target = GetPlayerTargetNpc(index) y = GetNpcY(map, target) x = GetNpcX(map, target) hp = GetMapNpcHP(map, target) val = val - hp Call SetMapNpcHP(map, target, val) Call SendNPC(map, target) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) End If mp = GetPlayerMP(index) - mp Call SetPlayerMP(index, mp) Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub warmthspell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map Dim mp1 map = GetPlayerMap(index) If GetPlayerTarget(index) > 0 Then target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) mp1 = GetPlayerMP(index) val = val + mp1 - mp Call SetPlayerMP(target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Else Call PlayerMsg(index, "You cannot cast this on an NPC", 1) End If Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub burstspell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map Dim sp map = GetPlayerMap(index) If GetPlayerTarget(index) > 0 Then target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) sp = GetPlayerSP(target) mp = GetPlayerMP(index) - mp val = val + sp Call SetPlayerSP(target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Call SetPlayerMP(index, mp) Else Call PlayerMsg(index, "You cannot cast this on an NPC", 1) End If Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub physchespell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map Dim mp1 map = GetPlayerMap(index) If GetPlayerTarget(index) > 0 Then target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) mp = GetPlayerMP(index) - mp Call SetPlayerMP(index, mp) mp1 = GetPlayerMP(target) val = mp1 - val Call SetPlayerMP(target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Else Call PlayerMsg(index, "You cannot cast this on an NPC", 1) End If Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub slowspell(index, mp, val, ani, sound) If GetPlayerMP(index) >= mp Then Dim target Dim x Dim y Dim map Dim sp map = GetPlayerMap(index) If GetPlayerTarget(index) > 0 Then target = GetPlayerTarget(index) y = GetPlayerY(target) x = GetPlayerX(target) sp = GetPlayerSP(target) mp = GetPlayerMP(index) - mp val = sp - val Call SetPlayerSP(target, val) Call SpellAnim(ani, map, x, y) Call PlaySound(index, sound) Call SetPlayerMP(index, mp) Else Call PlayerMsg(index, "You cannot cast this on an NPC", 1) End If Else Call PlayerMsg(index, "You need " & mp & " MP to cast this spell!", 1) End IfEnd SubSub RandomFlash(index) Dim flashs flashs = 5 flashs = Rand(1, flashs) Call Flash(index, "\Arcade\" & flashs & ".swf")End Sub``` Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 12, 2009 Share Posted April 12, 2009 DG, maybe you can figure this out, because I've been trying to figure it all out (via pms) for about a week now, and I'm out of luck… It's his Scripted Items and Scripted NPCs that keep getting screwed up; any ideas? Link to comment Share on other sites More sharing options...
dg1423 Posted April 12, 2009 Share Posted April 12, 2009 well, first off, look at your server panel. Is scripting turned on? Link to comment Share on other sites More sharing options...
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