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Map requirements?


Patrick
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That can be made easy in sadscript.
Just make a scripted tile have a lvl requirement.
And when you are that lvl it lets you pass/warp.

Case X
            If GetPlayerLevel(Index) >= LVL Then
            Call PlayerWarp(Index, Map, X, Y)
            Call GlobalMsg(GetPlayerName(Index) & " has been warped to the Boss on B.3 in the Ice stage", YELLOW)
            Else
            Call PlayerMsg(Index, "You are not ready for this,LVL-25 Only", YELLOW)
            End If
            Exit Sub

Case X is whatevan case you have open,just change it to that number.
The first LVL is the one you want to be able to get through and warp.(Make it whatevan you want it to be)
The Map,X,Y is of course the map number,The X cordinants,and Y cordinants.(You can get those by typing /location ,or F1 and World,and then click Location.)
The 2nd LVL is for the one you do not want to pass.(Set this to whatevan you want)
Then the Map,X,Y come up again,just follow what I said about that.
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It was a big event,if you would have looked in the script database you would have seen this.
And you would not have posted this topic,just for me to tell you that.

I allways go through atleast 15 pages in each area before I ask.
Next time just look in the scripts database,that's what it is there for.

Tsukasa,The Chosen One
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