Pasketi Posted June 9, 2009 Author Share Posted June 9, 2009 So is there any script, that transforms players sprite from 32x64 to 64x64 (and back when needed)? i.e. Bigger ships? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 9, 2009 Share Posted June 9, 2009 This cannot be done in scripting, and would require a source edit. Link to comment Share on other sites More sharing options...
Pasketi Posted June 10, 2009 Author Share Posted June 10, 2009 100% sure?Holy… hm... Link to comment Share on other sites More sharing options...
Pasketi Posted June 11, 2009 Author Share Posted June 11, 2009 Well…. okay, can someone tell me1\. how to get VB6portaple to work?2\. How do i make a sub, that i can use while scripting sadscript. Sub should find the "BigSprites.bmp" and pick up the specific sprite (let's say number 50). I should be able to use this as "Call SetPlayerBigSprite(Index, 50)" in sadscript.This goes WAY over... i can't just do anything else than wait, that someone come's and gives me the instructions...Thanks Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 11, 2009 Share Posted June 11, 2009 @Pasketi:> Well…. okay, can someone tell me> 1\. how to get VB6portaple to work?> 2\. How do i make a sub, that i can use while scripting sadscript. Sub should find the "BigSprites.bmp" and pick up the specific sprite (let's say number 50). I should be able to use this as "Call SetPlayerBigSprite(Index, 50)" in sadscript.> > This goes WAY over... i can't just do anything else than wait, that someone come's and gives me the instructions...> > ThanksThis is the scripting board; your best bet would be to ask in the Source Questions board (you may get a better response in there). Link to comment Share on other sites More sharing options...
Pasketi Posted June 11, 2009 Author Share Posted June 11, 2009 K thanks. Locking… Link to comment Share on other sites More sharing options...
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