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64x64 player sprite-change?


Pasketi
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@Pasketi:

> sssoooo…. should i just wait for SE1.0? is sprite "scaling" easier there? when it's default 8 rows, then it should identify, what's the size of the sprite, am i right?

You could try porting my tutorial from Mirage.

[http://web.miragesource.com/forums/viewtopic.php?f=124&t=5047&start=0](http://web.miragesource.com/forums/viewtopic.php?f=124&t=5047&start=0)

@Zultarâ„¢:

> lol robin =P
> ur always to lazy to write out a tutorial

I'm offended! I always take the time out to post example code and explain the problem completely.
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