manbearpig Posted July 6, 2009 Author Share Posted July 6, 2009 Ive been hearing that how do i use it where do i get it =D? any oneThanks!,Blue Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 6, 2009 Share Posted July 6, 2009 Call TextBubble(Index, BubbleIndex, Text, Map, X, Y, Color) Link to comment Share on other sites More sharing options...
manbearpig Posted July 6, 2009 Author Share Posted July 6, 2009 Thanks but aExample please =) Link to comment Share on other sites More sharing options...
manbearpig Posted July 6, 2009 Author Share Posted July 6, 2009 Can i use it like this?? Call TextBubble(Index, BubbleIndex, Hi, Black) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 6, 2009 Share Posted July 6, 2009 @ȧÅÂũë«592:> Thanks but a> Example please =)Say you want a speechbubble on map 4, at 15x15, to say "Hello World!" in red (the "bubbleindex, is the same as a normal index, I think, just for the bubbles; so if there's no other bubbles going on, I think it's safe to have it "1").Call TextBubble(Index, 1, "Hello World!", 4, 15, 15, RED)Though, this bubble will only work for you; if you want everyone on the map to see it, I think it's:Call MapTextBubble(BubbleIndex, Text, Map, X, Y, Color)As an example:Call MapTextBubble(1, "Hello World!", 4, 15, 15, RED)Don't double-post; you know better. Link to comment Share on other sites More sharing options...
manbearpig Posted July 7, 2009 Author Share Posted July 7, 2009 Oh sory for the double post im pretty sure i edited it :P im so sorry! Any who how can i make it come from a npc? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 7, 2009 Share Posted July 7, 2009 @ȧÅÂũë«592:> Oh sory for the double post im pretty sure i edited it :P im so sorry! Any who how can i make it come from a npc?You'd just have to get the x and y from the NPC, and display it off-set of that x and y. Link to comment Share on other sites More sharing options...
Owen F Posted July 7, 2009 Share Posted July 7, 2009 something to do withGetNpcXGetNpcYthen like (index,1,"HELLO",4,X,Y,BLACK)something around that. Link to comment Share on other sites More sharing options...
manbearpig Posted July 7, 2009 Author Share Posted July 7, 2009 Nice does it go away? like talk to npc and then 10 sec later does it go away? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 7, 2009 Share Posted July 7, 2009 @ȧÅÂũë«592:> Nice does it go away? like talk to npc and then 10 sec later does it go away?Your best bet is trying it out for yourself to see if it goes away. Link to comment Share on other sites More sharing options...
Owen F Posted July 7, 2009 Share Posted July 7, 2009 I made that script in like 30 secondsHow the hell am i suppose to know if it even WORKS?lol.I think speech bubbles automatically HAVE timers, that disappear.If not, you could always do it yourself ;)If that script DOES work… I'm better at scripting then i thought. o.O Link to comment Share on other sites More sharing options...
manbearpig Posted July 7, 2009 Author Share Posted July 7, 2009 Alright thanks so much ÀĎÃœÊΓǺŠŖĕFũĞĒ (FREE TO USE FOR ADMIRAL *Character map* :D),And ÌΠĦ(same for you)<3 charactor map Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 7, 2009 Share Posted July 7, 2009 @ȧÅÂũë«592:> Alright thanks so much ÀĎÃœÊΓǺŠŖĕFũĞĒ (FREE TO USE FOR ADMIRAL *Character map* :D),And ÌΠĦ(same for you)> > <3 charactor mapNo worries.PS: Ã…ÃÂüiÑÂôζ ïĢ€ Link to comment Share on other sites More sharing options...
Owen F Posted July 7, 2009 Share Posted July 7, 2009 We try our bestSo no worries ;)Most of the times Admiral gets in first, with some kind of answer. And i just answer with a) Yes it works, B) No, try this Link to comment Share on other sites More sharing options...
manbearpig Posted July 7, 2009 Author Share Posted July 7, 2009 <3 love you guys ( like a bro) Link to comment Share on other sites More sharing options...
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