Aalagon Posted August 20, 2009 Author Share Posted August 20, 2009 Every time i try to change to a sprite over 255 there is a RTE '6'. This only happens when I try to set a sprite to my character. If the sprit is set above 255 in the EditNPC window, it just shows up as blank but no RTE.Is that the limit to the number of sprites there can be? I tried the stuff in the "Bugs & Errors Guide", but that hasn't worked. As far as the .ini files go, I haven't changed anything. Is there something specific to change the number of sprites?, or do I need to just edit my sprite sheet to have a smaller number of sprites?Thanks Link to comment Share on other sites More sharing options...
Godlord Posted August 20, 2009 Share Posted August 20, 2009 @Aalagon:> Every time i try to change to a sprite over 255 there is a RTE '6'. Is that the limit to the number of sprites there can be? > > I tried the stuff in the "Bugs & Errors Guide", but that hasn't worked. > > As far as the .ini files go, I haven't changed anything. Is there something specific to change the number of sprites?, or do I need to just edit my sprite sheet to have a smaller number of sprites?> > ThnaksThe limit is 255 sprites because it's declared as a Byte somewhere in the source code.Regards, Godlord. Link to comment Share on other sites More sharing options...
Aalagon Posted August 20, 2009 Author Share Posted August 20, 2009 Oh, ok. So in order to change that I would have to mess with the source code, right? Link to comment Share on other sites More sharing options...
Godlord Posted August 20, 2009 Share Posted August 20, 2009 @Aalagon:> Oh, ok. So in order to change that I would have to mess with the source code right?Yes, you would have to.Regards, Godlord. Link to comment Share on other sites More sharing options...
Aalagon Posted August 20, 2009 Author Share Posted August 20, 2009 Ok, Thanks! Link to comment Share on other sites More sharing options...
Mellowz Posted August 22, 2009 Share Posted August 22, 2009 This topic has been escalated to "Confirmed Bugs". Link to comment Share on other sites More sharing options...
Mellowz Posted August 22, 2009 Share Posted August 22, 2009 This bug has been fixed in the latest version of Eclipse. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted August 23, 2009 Share Posted August 23, 2009 Ok, but what exatcly code need change to fix this code? i have a custom engine.. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted August 24, 2009 Share Posted August 24, 2009 Please need the code to fix the problem. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted August 26, 2009 Share Posted August 26, 2009 @Mellowz:> This bug has been fixed in the latest version of Eclipse.Any can paste the fix code to this problem for custom engine? Link to comment Share on other sites More sharing options...
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