jorlol Posted August 29, 2009 Author Share Posted August 29, 2009 I have made a very large paperdoll cheet and i want to use it but the Item editor cant read all items…. :rolleyes: so is there something in the source i can change so i can use the whole Item sheet?thanks for reading ;) Link to comment Share on other sites More sharing options...
JayT Posted August 29, 2009 Share Posted August 29, 2009 you sure?? how big is this sheet? i got 1 thats really big and works fine but yours maybe bigger :P did you paperdoll everything correctly? sorry for asking i just need to clear some things up lolz :) Link to comment Share on other sites More sharing options...
jorlol Posted August 29, 2009 Author Share Posted August 29, 2009 416 x 28871 and yes everything is paperdolled correctlybut is there a way i can make it work?or can i split it up to two sheets like Items1 and Items2? Link to comment Share on other sites More sharing options...
JayT Posted August 29, 2009 Share Posted August 29, 2009 wow that is a big sheet lolz sorry i dunno bout that. never seen a sheet that big but i'll keep checking back for the answer :) Link to comment Share on other sites More sharing options...
jorlol Posted August 29, 2009 Author Share Posted August 29, 2009 thanks looking forward to the answer Link to comment Share on other sites More sharing options...
jorlol Posted August 29, 2009 Author Share Posted August 29, 2009 is this possible?anyone? Link to comment Share on other sites More sharing options...
jorlol Posted August 29, 2009 Author Share Posted August 29, 2009 I already tried to give the scroll more max….but it doesn't work.....can anyone please tell me if its possibleor can i better stop trying because its impossible? Link to comment Share on other sites More sharing options...
Diskmaster Posted August 29, 2009 Share Posted August 29, 2009 Tripple… Post... wow, you must be desperate, BUT!!! do what I do and take out one PD item near the top and use where the 4 Direction paperdol forms to create from 12-24 more items (depending on what size sprite you are using. Another thing, try using one picture for more than one item EX: if you make an item, say dough, if you were to add a cooking skill, you could use dough for cookie dough, pizza dough, or even cake mix. there are other solutions that do not involve sourcing you know! Link to comment Share on other sites More sharing options...
Soroki Posted September 10, 2009 Share Posted September 10, 2009 I have received help with this already. I'll post the code that someone else showed me(forgive me I can't remember your name right now)Private Sub Form_Load() picItems.Height = 320 * PIC_Y Call BitBlt(picSelect.hDC, 0, 0, PIC_X, PIC_Y, picItems.hDC, EditorItemX * PIC_X, EditorItemY * PIC_Y, SRCCOPY) frmItemEditor.picBow.Picture = LoadPicture(App.Path & "\GFX\Arrows.bmp") HScroll1.Max = Int(picItems.Width / 32) VScroll1.Max = Int(picItems.Height / 32)See the "picItems.Height = 320 * PIC_Y"? in the frmitemeditor code. Find that portion of the code. Now, take your item sheet's height and divide it by 32\. Actually, just round it. If your sheet is 32000 pixels, divide that by 32 and replace the 320 with that number. Or just simply change it to 500 or so, that should give you lots of extra room.Thanks also to whoever it was that showed me that : D Link to comment Share on other sites More sharing options...
jorlol Posted March 31, 2010 Author Share Posted March 31, 2010 thanks ;)but your a bit late…lol Link to comment Share on other sites More sharing options...
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