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[ANSWER] Fix "Unrecoverable DX8 error"


farrel24
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When first I've encountered this problem at [http://www.eclipseorigins.com/community/index.php?/topic/129546-how-to-fix-unrecoverable-dx8-error](http://www.eclipseorigins.com/community/index.php?/topic/129546-how-to-fix-unrecoverable-dx8-error/#entry853412)

> Are you sure you installed the runtime files?
>
> If you did it might not have installed correctly, Restart your computer and do it again

> Delete all your maps.

> Drop the D3D8 engine.
>
> No really, do it.
>
> Anyway, if you tell us WHERE it errors we could help. The above two suggestions are completely irrelevant until we figure out WHERE it errors exactly.

I've tried everything and still can not

Now At the time I bought RAM for my notebook and it can solve the problem

Maybe I say Eclipse Origins game who has a DX8 is requires at least 1/2 GB or 1 GB of ram

Sorry if less right or wrong, because just want to inform course

thank you for your attention :-)
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> When first I've encountered this problem at [http://www.eclipseorigins.com/community/index.php?/topic/129546-how-to-fix-unrecoverable-dx8-error](http://www.eclipseorigins.com/community/index.php?/topic/129546-how-to-fix-unrecoverable-dx8-error/#entry853412)
>
>  
>
>  
>
> I've tried everything and still can not
>
>  
>
> Now At the time I bought RAM for my notebook and it can solve the problem
>
>  
>
> Maybe I say Eclipse Origins game who has a DX8 is requires at least 1/2 GB or 1 GB of ram
>
>  
>
>  
>
> Sorry if less right or wrong, because just want to inform course
>
>  
>
>  
>
> thank you for your attention :-)

Not sure why you'll need 1gb of ram? It doesn't use much memory at all. Unrecoverable dx8 error can happen becuase of a faulty rendering sub because only Render_Graphics has an error handler and the call stack moves up until it can get a error handler. 

It can also happen I believe when DX8 or rather D3D_Device loses it's priority for rendering.
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I've encountered this problem before, if you haven't touch any of the rendering code and installed the proper runtime files then its most likely an image error. Try replacing the png file on where the error warnings takes place. It's all about when and where will the alert window complains at on the engine.

Edit: another thing i left out. if the rendering sub routine has where it is set to a specific size in height and width then you are going to either change that out with your setting within the parameter or leave it a alone and follow the image resolution to meet its demand.

I don't know how else to explain it but i hope you get it working. Good luck.
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