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How to use "Projectiles DX7 EO2.0" for Project Vertigo[PV]


farrel24
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[http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/](http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/)

I have tried it 3 times and still fail, Sprites on the character to move right, left, jump did not move at all, and also in front of the NPC characters occurs when the auto-Attack 

how does that work fine?

Someone help me
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First of all, this is in the wrong section. This belongs in the "Other Eclipse Engines" section under "Question & Answer"/ "Tutorials".

Second of all, no one really wants to help figure things out in Project Vertigo, because it's full of glitches & half-ass coding - from what I've heard.
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> [http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/](http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/)
>
> I have tried it 3 times and still fail, Sprites on the character to move right, left, jump did not move at all, and also in front of the NPC characters occurs when the auto-Attack 
>
> how does that work fine?
>
> Someone help me

It's kind of hard for me to picture of what is going on in your code. Maybe if you make more effort into posting more details of the changes you've done, something might conflicting with the controls(check lines) allowing it to exit a that sub routine of function due to another trigger.
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