Jadden14 Posted April 19, 2014 Author Share Posted April 19, 2014 So, I am thinking about making 2 spawns for my game. Since my game is a past/future game, i need to have it so once you kill a boss/ complete an event, you start spawning somewheres else. Never worked with spawn, and not sure how to…. Link to comment Share on other sites More sharing options...
Matt Posted April 19, 2014 Share Posted April 19, 2014 I'm pretty you can do this with default EO 2.0\. It should be somewhere in map properties. Link to comment Share on other sites More sharing options...
My Brave Shine Posted April 21, 2014 Share Posted April 21, 2014 wt a engine? have the event system ?yes?Made a Event, put a Spawn npc.>Spawn Npc X>Spawn Npc Y>Spawn Npc Zand make a finish event, creating a event chain…> Set the swicth : Event Spawn End = ON~Make another pag in this event, set a requeriment this event is"Swicth = "Spawn End" condition On.Put that in Parallel Process.And end.Save.is one case.. to solve this...possibilits infinites... :8 Link to comment Share on other sites More sharing options...
My Brave Shine Posted April 21, 2014 Share Posted April 21, 2014 Dont forget.. In Map Proprie.. have area of npc spawns… put a npc in npc spawns.. and observe, have a check box, saying.. "Dont Spawn" "something" u.u mark this check boss, and marking this, the npc need a Event or Divine Force to Spawn in map. :/ Link to comment Share on other sites More sharing options...
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