Vince Posted February 13, 2010 Author Share Posted February 13, 2010 Hello everybody !I'm french i work on my game(Dragon Ball Gx) .The game was made with Eclipse Pributon.I need your help.I would like to do a kamehameha like in this game :http://www.youtube.com/watch?v=G7xGiKpJ6n8&feature=PlayList&p=F36029232C55782B&playnext=1&playnext_from=PL&index=13And I would like to do a moving pixel by pixel like in this game :http://www.youtube.com/watch?v=R1iroaEjXCg&feature=relatedYou can look in the seconde video an other demonstration of kamehameha.I have all gfx for do kamehameha but don't have the script for use my gfx !I attach the gfx of kamehameha !Good Bye ! Link to comment Share on other sites More sharing options...
Greendude120 Posted February 13, 2010 Share Posted February 13, 2010 lol. Pixel by pixel is source, wrong board. as for the kamehameha, probably source as well, im sure using call spellanim, and the right ressources, u can time it out so that u see the whole animation and everything like the original kamehameha but, probably easier in source. and dont expect the pixel by pixel. i sugget looking for another engine if u rly want thats cause Eclipse is all tile based and changing that is like changing the entire engine cause every script almost depends on tile coordinates. Link to comment Share on other sites More sharing options...
Vince Posted February 13, 2010 Author Share Posted February 13, 2010 Well, I have visual basic 6.0.And i know i have to use the source.Well for the deplacement pixel by pixel i have three ideas.First : The player move on picscreen pixel by pixel. And each coordinate a packet is sending to actualisate the X and Y coordinate.Second : I create a second grid for pixel walking . And when i walk a packet is sending for update my pixel coordinate and my X/Y coordinate.Third : I use a pixel moving , i keep the system of X and Y coordinate for Mapping. And i use attribute on tiles like rpgmaker xp.And for the kamehameha i need some help.I advanced, right now i'm able to select the whole animation in the file and to draw it in the right way(select rect, blit it on picscreen).But I don't know how to manage the position of the anim and the collisions.I explain, i would like to cast a kamehameha drawing anim, if anim touch a player the player touched is locked and the kameha stay on the attacker and on the victim.And do the damage to the victim. Link to comment Share on other sites More sharing options...
Greendude120 Posted February 13, 2010 Share Posted February 13, 2010 ask for spell only, forget the pixel by pixel. if u need help for pixel by pixel, dont post in this board. Link to comment Share on other sites More sharing options...
Vince Posted February 14, 2010 Author Share Posted February 14, 2010 Somebody can help me please ?Edit : Finally i find a way to resolve my problem, kameha works ! Link to comment Share on other sites More sharing options...
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