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[Request]Script VB 6.0


Vince
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Hello everybody !
I'm french i work on my game(Dragon Ball Gx)  .
The game was made with Eclipse Pributon.
I need your help.
I would like to do a kamehameha like in this game :
http://www.youtube.com/watch?v=G7xGiKpJ6n8&feature=PlayList&p=F36029232C55782B&playnext=1&playnext_from=PL&index=13
And I would like to do a moving pixel by pixel like in this game :
http://www.youtube.com/watch?v=R1iroaEjXCg&feature=related

You can look in the seconde video an other demonstration of kamehameha.
I have all gfx for do kamehameha but don't have the script for use my gfx !
I attach the gfx of kamehameha !

Good Bye !
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lol. Pixel by pixel is source, wrong board. as for the kamehameha, probably source as well, im sure using call spellanim, and the right ressources, u can time it out so that u see the whole animation and everything like the original kamehameha but, probably easier in source. and dont expect the pixel by pixel. i sugget looking for another engine if u rly want thats cause Eclipse is all tile based and changing that is like changing the entire engine cause every script almost depends on tile coordinates.
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Well, I have visual basic 6.0.

And i know i have to use the source.

Well for the deplacement pixel by pixel i have three ideas.

First : The player move on picscreen pixel by pixel. And each coordinate a packet is sending to actualisate the X and Y coordinate.

Second : I create a second grid for pixel walking .

              And when i walk a packet is sending for update my pixel coordinate and my X/Y coordinate.

Third : I use a pixel moving , i keep the system of X and Y coordinate for Mapping. And i use attribute on tiles like rpgmaker xp.

And for the kamehameha i need some help.

I advanced, right now i'm able to select the whole animation in the file and to draw it in the right way(select rect, blit it on picscreen).

But I don't know how to manage the position of the anim and the collisions.

I explain, i would like to cast a kamehameha drawing anim, if anim touch a player  the player touched is locked and the kameha stay on the attacker and on the victim.

And do the damage to the victim.
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