deathtaker26 Posted February 27, 2010 Author Share Posted February 27, 2010 Okay i asked for a script of this and soul said i need source edit it i need certaint moves for my pokemon game. i need Hm-cut which actualy cuts trees down so i will also need a tree map atribute. i need a rocksmash and a rock atribute to use it on. i am new to source edit (and i just got vb6) so you kinda need to tell me exactly where to put it thank you Link to comment Share on other sites More sharing options...
kwarz Posted February 27, 2010 Share Posted February 27, 2010 i dont think u need a source edit Link to comment Share on other sites More sharing options...
deathtaker26 Posted February 27, 2010 Author Share Posted February 27, 2010 @King:> i dont think u need a source editfor the map attriubutes to act as blocks i think i do Link to comment Share on other sites More sharing options...
cheatking Posted March 23, 2010 Share Posted March 23, 2010 Keys and locked doors. only make the spell a script to unlock it. Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 25, 2010 Author Share Posted March 25, 2010 @Sean:> link=topic=57947.msg621340#msg621340 date=1269364739]> Keys and locked doors. only make the spell a script to unlock it.how? and how do i make sure it wont open all locked doors Link to comment Share on other sites More sharing options...
Tdogthedog Posted March 25, 2010 Share Posted March 25, 2010 ok heres how to do this with out doing source edits…1) Make Tree/Rock a scripted block tile2) make a scripted spell that "Acts" like a key and sends a variable3) Make the scripted Tree/Rock tile (put on a timer) constantly look for that spell to be casted near it ~~~~~ Or ~~~~~ Make the Spell just change the blocked tile (tree/Rock) to be "not blocked" and allow the player to walk through Link to comment Share on other sites More sharing options...
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