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Powder Engine - Browser Based 2D MMORPG Engine


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Hey All,

Been working for a couple of weeks now on a custom 2D HTML5 Canvas engine called Powder. The goal of this engine is to do esentially what eclipse does but allow for browser based and tablet based gameplay. The system runs on cocos2D (cocos sounding like coco, hence coco POWDER). Anyway, I've so far set up a basic 0.1 testbed and am currently working on some server-client stuff which should be up in the next couple of weeks (multiple players).

Screenshot of my 0.1 is attached

The game builds into an obfuscated/minified single javascript file (so you can't just look at the source in a webpage and take it). Its a closed source engine and ive set up a VIP part of my forum for anyone who wants to buy access to the latest version of it (£10 gets you 4 years). I'm planning on making the engine open source eventually but just at a less recent version. So say I'm currently on version 4, the source code would be available for like version 2 or something.

You can download the obfuscated/minified version of what you see above and plop it into your sites to try it out (you'll need an apache web server set up to see it locally) over at my site:
[http://alantuckwood.com/powderengine/index.php](http://alantuckwood.com/powderengine/index.php)

Or you can check it out running on my testbed at:
[http://alantuckwood.com/Projects/cocosproj/release.html](http://alantuckwood.com/Projects/cocosproj/release.html)

I'm planning on buying a domain name next week, so i'll change all the links then.
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Looks good so far, Say what is the numbers in the chat for? Debugging I presume. Anyway, I look forward to seeing if this goes anywhere. Also your screenshot doesn't load when I click the link.

All the best,

-Kibbelz
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The numbers in the bottom left are rendered objects, delta time and current framrate. Ill upload another screenie.
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[http://alantuckwood.com/powderengine/index.php](http://alantuckwood.com/powderengine/index.php)

If you go to the test-bed, the server is currently up.
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