oddcandy Posted March 13, 2010 Author Share Posted March 13, 2010 One of my custom tilesets isnt working correctly in the masking layer, I can see the background and it blocks my ground layer object. is there a certain way im supposed to set up masking with a custom tileset? Link to comment Share on other sites More sharing options...
Capeless Posted March 13, 2010 Share Posted March 13, 2010 I don't realy undertand what you mean? Explain a little more please..Regards -BT- Link to comment Share on other sites More sharing options...
Lukin Posted March 14, 2010 Share Posted March 14, 2010 Do you mean for example, if the background on your tileset is black, the black will still appear in the game?The problem is most likely that the pixel on your upper left in the tileset is not the exact same color as the rest of the tileset, lets say it should be 0,0,0, but its 0,0,1, that would cause a problem since it wants to take everything thats 0,0,1 out instead of the 0,0,0. Link to comment Share on other sites More sharing options...
oddcandy Posted March 14, 2010 Author Share Posted March 14, 2010 thanks ill try that Link to comment Share on other sites More sharing options...
Capeless Posted March 14, 2010 Share Posted March 14, 2010 Did it work? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now