scanlon Posted April 5, 2010 Author Share Posted April 5, 2010 I've started using Eclipse Stable but I've bumped in to another problem. SPEED and SP are mixed up. How can I fix this?For example, When I set a class's attributes to STR = 6, DEF = 5, MAG = 4, SPEED = 10, When I load the Game the class's stats are HP = 20, MP = 14, **_SP = 10_**, DEF = 5, STR = 6, **_SPEED = 32_**, MAG = 4.Any Ideas? Has anyone else bumped in to this problem? Link to comment Share on other sites More sharing options...
New2Eclipse Posted April 5, 2010 Share Posted April 5, 2010 I've also found this problem, just set speed to the value you want for SP and SP to the value you want for Speed Link to comment Share on other sites More sharing options...
scanlon Posted April 5, 2010 Author Share Posted April 5, 2010 Yeah, but if I do that then SP will not go up when the SPEED stat is increased and if the SP stat is increased by a magic item, for example, then the SPEED stat will increase by ridiculous amounts.Is there no way in the coding to just swap SP and SPEED around? Link to comment Share on other sites More sharing options...
New2Eclipse Posted April 5, 2010 Share Posted April 5, 2010 yeah prob somewhere in Scripts/Events/UsingStatPoints if you are using ES that isor scripts/main.ess I changed them a while ago, can't remeber how Link to comment Share on other sites More sharing options...
scanlon Posted April 5, 2010 Author Share Posted April 5, 2010 Nah, I've looked. There's no-where in the scripting that would suggest that SP and SPEED are reversed. Has anyone fixed this? If so, can someone run me through it? Link to comment Share on other sites More sharing options...
scanlon Posted April 5, 2010 Author Share Posted April 5, 2010 Haha, I've just worked it out!It's not a problem with the scripting or anything. It's just written wrong in the GUI.Sorry everyone… I just assumed that cus something was wrong it had to be something complicated. Thanks for all your help pal Link to comment Share on other sites More sharing options...
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