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Eclipse Stable SP/SPEED mix up


scanlon
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I've started using Eclipse Stable but I've bumped in to another problem. SPEED and SP are mixed up. How can I fix this?
For example, When I set a class's attributes to STR = 6, DEF = 5, MAG = 4, SPEED = 10, When I load the Game the class's stats are HP = 20, MP = 14, **_SP = 10_**, DEF = 5, STR = 6, **_SPEED = 32_**, MAG = 4.

Any Ideas? Has anyone else bumped in to this problem?
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Yeah, but if I do that then SP will not go up when the SPEED stat is increased and if the SP stat is increased by a magic item, for example, then the SPEED stat will increase by ridiculous amounts.
Is there no way in the coding to just swap SP and SPEED around?
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Haha, I've just worked it out!

It's not a problem with the scripting or anything. It's just written wrong in the GUI.
Sorry everyone… I just assumed that cus something was wrong it had to be something complicated. Thanks for all your help pal
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