teh jimpie Posted April 24, 2010 Author Share Posted April 24, 2010 Hello,I'm trying to make a pokemon game. But I'm stuck on the battles. Does anybody have an idea **how** to make this? I'm almost sure I will release it when it's done because alot of people are asking for it.thanks,tehjimpie Link to comment Share on other sites More sharing options...
Sputnak Posted April 24, 2010 Share Posted April 24, 2010 I don't know much source but here is what I would do:1\. Make a scripted weapon designed to heal, finish the script by taking the item.2\. Make a summon spell.3\. Make a scripted weapon which when it is used to kill a pokemon, gives a pokeball with the pokemon inside.4\. Make the pokeball a spell item to learn the summon spell for the pokemon inside.5\. Make a custom menu with buttons to make effects appear on players target, also add damage.6\. you are done! You could also add a "challenge" skill (only to attack players) which makes a custom menu that says yes or no to the challenge, yes warps both players to a map with several arenas. Link to comment Share on other sites More sharing options...
TheCrasH Posted April 24, 2010 Share Posted April 24, 2010 I want this answer too. :azn: Link to comment Share on other sites More sharing options...
chiccora Posted April 24, 2010 Share Posted April 24, 2010 There is a similar system..search for turn based battle script. Its a source edit.Erypto is creating a pokemon-ish build…I am assuming there will be tons of work needed by the developer who downloads the build to make it a full out Pokemon game. Check out Pokemon Cyrus, and Pokemon Neon..these are full out sourced Pokemon games..and when you check out these games you can easily see the amount of programming knowledge needed. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 24, 2010 Author Share Posted April 24, 2010 @Sputnak:> I don't know much source but here is what I would do:> 1\. Make a scripted weapon designed to heal, finish the script by taking the item.> 2\. Make a summon spell.> 3\. Make a scripted weapon which when it is used to kill a pokemon, gives a pokeball with the pokemon inside.> 4\. Make the pokeball a spell item to learn the summon spell for the pokemon inside.> 5\. Make a custom menu with buttons to make effects appear on players target, also add damage.> 6\. you are done! You could also add a "challenge" skill (only to attack players) which makes a custom menu that says yes or no to the challenge, yes warps both players to a map with several arenas.that's no battle system :/@chiccora:> There is a similar system..search for turn based battle script. Its a source edit.> > Erypto is creating a pokemon-ish build…I am assuming there will be tons of work needed by the developer who downloads the build to make it a full out Pokemon game. Check out Pokemon Cyrus, and Pokemon Neon..these are full out sourced Pokemon games..and when you check out these games you can easily see the amount of programming knowledge needed.i guess they're not released? :o Link to comment Share on other sites More sharing options...
Sputnak Posted April 24, 2010 Share Posted April 24, 2010 jimpie the battle system is on number 5, the buttons would change depending on the pokemon you are using. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 24, 2010 Author Share Posted April 24, 2010 @Sputnak:> jimpie the battle system is on number 5, the buttons would change depending on the pokemon you are using.Ye, but it's not really a battle :/ it should be something with ini's i think. Link to comment Share on other sites More sharing options...
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