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Showing player's lvl by clicking on him. On a pretty nice way =)


JonasA1988
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This Script I made yesterday and this will show you other players level by just clicking on him..
Works 100% its pretty cool! :)

Paste this script in SERVER VBP (modHandleData)
Paste it under "Consider the player" script
'Jonas & Jonathan Script + consider the player

                      If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 100 Then
                        Call PlayerMsg(Index, "This guy is 100 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 99 Then
                        Call PlayerMsg(Index, "This guy is 99 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 98 Then
                        Call PlayerMsg(Index, "This guy is 98 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 97 Then
                        Call PlayerMsg(Index, "This guy is 97 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 96 Then
                        Call PlayerMsg(Index, "This guy is 96 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 95 Then
                        Call PlayerMsg(Index, "This guy is 95 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 94 Then
                        Call PlayerMsg(Index, "This guy is 94 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 93 Then
                        Call PlayerMsg(Index, "This guy is 93 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 92 Then
                        Call PlayerMsg(Index, "This guy is 92 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 91 Then
                        Call PlayerMsg(Index, "This guy is 91 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 90 Then
                        Call PlayerMsg(Index, "This guy is 90 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 89 Then
                        Call PlayerMsg(Index, "This guy is 89 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 88 Then
                        Call PlayerMsg(Index, "This guy is 88 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 87 Then
                        Call PlayerMsg(Index, "This guy is 87 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 86 Then
                        Call PlayerMsg(Index, "This guy is 86 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 85 Then
                        Call PlayerMsg(Index, "This guy is 85 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 84 Then
                        Call PlayerMsg(Index, "This guy is 84 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 83 Then
                        Call PlayerMsg(Index, "This guy is 83 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 82 Then
                        Call PlayerMsg(Index, "This guy is 82 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 81 Then
                        Call PlayerMsg(Index, "This guy is 81 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 80 Then
                        Call PlayerMsg(Index, "This guy is 80 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 79 Then
                        Call PlayerMsg(Index, "This guy is 79 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 78 Then
                        Call PlayerMsg(Index, "This guy is 78 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 77 Then
                        Call PlayerMsg(Index, "This guy is 77 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 76 Then
                        Call PlayerMsg(Index, "This guy is 76 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 75 Then
                        Call PlayerMsg(Index, "This guy is 75 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 74 Then
                        Call PlayerMsg(Index, "This guy is 74 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 73 Then
                        Call PlayerMsg(Index, "This guy is 73 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 72 Then
                        Call PlayerMsg(Index, "This guy is 72 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 71 Then
                        Call PlayerMsg(Index, "This guy is 71 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 70 Then
                        Call PlayerMsg(Index, "This guy is 70 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 69 Then
                        Call PlayerMsg(Index, "This guy is 69 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 68 Then
                        Call PlayerMsg(Index, "This guy is 68 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 67 Then
                        Call PlayerMsg(Index, "This guy is 67 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 66 Then
                        Call PlayerMsg(Index, "This guy is 66 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 65 Then
                        Call PlayerMsg(Index, "This guy is 65 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 64 Then
                        Call PlayerMsg(Index, "This guy is 64 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 63 Then
                        Call PlayerMsg(Index, "This guy is 63 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 62 Then
                        Call PlayerMsg(Index, "This guy is 62 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 61 Then
                        Call PlayerMsg(Index, "This guy is 61 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 60 Then
                        Call PlayerMsg(Index, "This guy is 60 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 59 Then
                        Call PlayerMsg(Index, "This guy is 59 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 58 Then
                        Call PlayerMsg(Index, "This guy is 58 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 57 Then
                        Call PlayerMsg(Index, "This guy is 57 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 56 Then
                        Call PlayerMsg(Index, "This guy is 56 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 55 Then
                        Call PlayerMsg(Index, "This guy is 55 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 54 Then
                        Call PlayerMsg(Index, "This guy is 54 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 53 Then
                        Call PlayerMsg(Index, "This guy is 53 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 52 Then
                        Call PlayerMsg(Index, "This guy is 52 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 51 Then
                        Call PlayerMsg(Index, "This guy is 51 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 50 Then
                        Call PlayerMsg(Index, "This guy is 50 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 49 Then
                        Call PlayerMsg(Index, "This guy is 49 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 48 Then
                        Call PlayerMsg(Index, "This guy is 48 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 47 Then
                        Call PlayerMsg(Index, "This guy is 47 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 46 Then
                        Call PlayerMsg(Index, "This guy is 46 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 45 Then
                        Call PlayerMsg(Index, "This guy is 45 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 44 Then
                        Call PlayerMsg(Index, "This guy is 44 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 43 Then
                        Call PlayerMsg(Index, "This guy is 43 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 42 Then
                        Call PlayerMsg(Index, "This guy is 42 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 41 Then
                        Call PlayerMsg(Index, "This guy is 41 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 40 Then
                        Call PlayerMsg(Index, "This guy is 40 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 39 Then
                        Call PlayerMsg(Index, "This guy is 39 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 38 Then
                        Call PlayerMsg(Index, "This guy is 38 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 37 Then
                        Call PlayerMsg(Index, "This guy is 37 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 36 Then
                        Call PlayerMsg(Index, "This guy is 36 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 35 Then
                        Call PlayerMsg(Index, "This guy is 35 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 34 Then
                        Call PlayerMsg(Index, "This guy is 34 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 33 Then
                        Call PlayerMsg(Index, "This guy is 33 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 32 Then
                        Call PlayerMsg(Index, "This guy is 32 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 31 Then
                        Call PlayerMsg(Index, "This guy is 31 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 30 Then
                        Call PlayerMsg(Index, "This guy is 30 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 29 Then
                        Call PlayerMsg(Index, "This guy is 29 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 28 Then
                        Call PlayerMsg(Index, "This guy is 28 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 27 Then
                        Call PlayerMsg(Index, "This guy is 27 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 26 Then
                        Call PlayerMsg(Index, "This guy is 26 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 25 Then
                        Call PlayerMsg(Index, "This guy is 25 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 24 Then
                        Call PlayerMsg(Index, "This guy is 24 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 23 Then
                        Call PlayerMsg(Index, "This guy is 23 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 22 Then
                        Call PlayerMsg(Index, "This guy is 22 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 21 Then
                        Call PlayerMsg(Index, "This guy is 21 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 20 Then
                        Call PlayerMsg(Index, "This guy is 20 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 19 Then
                        Call PlayerMsg(Index, "This guy is 19 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 18 Then
                        Call PlayerMsg(Index, "This guy is 18 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 17 Then
                        Call PlayerMsg(Index, "This guy is 17 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 16 Then
                        Call PlayerMsg(Index, "This guy is 16 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 15 Then
                        Call PlayerMsg(Index, "This guy is 15 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 14 Then
                        Call PlayerMsg(Index, "This guy is 14 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 13 Then
                        Call PlayerMsg(Index, "This guy is 13 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 12 Then
                        Call PlayerMsg(Index, "This guy is 12 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 11 Then
                        Call PlayerMsg(Index, "This guy is 11 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 10 Then
                        Call PlayerMsg(Index, "This guy is 10 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 9 Then
                        Call PlayerMsg(Index, "This guy is 9 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 8 Then
                        Call PlayerMsg(Index, "This guy is 8 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 7 Then
                        Call PlayerMsg(Index, "This guy is 7 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 6 Then
                        Call PlayerMsg(Index, "This guy is 6 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 5 Then
                        Call PlayerMsg(Index, "This guy is 5 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 4 Then
                        Call PlayerMsg(Index, "This guy is 4 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 3 Then
                        Call PlayerMsg(Index, "This guy is 3 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 2 Then
                        Call PlayerMsg(Index, "This guy is 2 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 1 Then
                        Call PlayerMsg(Index, "This guy is 1 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) + 0 Then
                        Call PlayerMsg(Index, "This guy is 0 level under you", BrightBlue)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 4 Then
                        Call PlayerMsg(Index, "This guy is 4 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 3 Then
                        Call PlayerMsg(Index, "This guy is 3 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 2 Then
                        Call PlayerMsg(Index, "This guy is 2 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 1 Then
                        Call PlayerMsg(Index, "This guy is 1 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 0 Then
                        Call PlayerMsg(Index, "This guy is 0 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 5 Then
                        Call PlayerMsg(Index, "This guy is 5 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 6 Then
                        Call PlayerMsg(Index, "This guy is 6 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 7 Then
                        Call PlayerMsg(Index, "This guy is 7 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 8 Then
                        Call PlayerMsg(Index, "This guy is 8 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 9 Then
                        Call PlayerMsg(Index, "This guy is 9 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 10 Then
                        Call PlayerMsg(Index, "This guy is 10 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 11 Then
                        Call PlayerMsg(Index, "This guy is 11 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 12 Then
                        Call PlayerMsg(Index, "This guy is 12 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 13 Then
                        Call PlayerMsg(Index, "This guy is 13 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 14 Then
                        Call PlayerMsg(Index, "This guy is 14 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 15 Then
                        Call PlayerMsg(Index, "This guy is 15 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 16 Then
                        Call PlayerMsg(Index, "This guy is 16 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 17 Then
                        Call PlayerMsg(Index, "This guy is 17 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 18 Then
                        Call PlayerMsg(Index, "This guy is 18 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 19 Then
                        Call PlayerMsg(Index, "This guy is 19 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 20 Then
                        Call PlayerMsg(Index, "This guy is 20 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 21 Then
                        Call PlayerMsg(Index, "This guy is 21 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 22 Then
                        Call PlayerMsg(Index, "This guy is 22 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 23 Then
                        Call PlayerMsg(Index, "This guy is 23 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 24 Then
                        Call PlayerMsg(Index, "This guy is 24 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 25 Then
                        Call PlayerMsg(Index, "This guy is 25 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 26 Then
                        Call PlayerMsg(Index, "This guy is 26 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 27 Then
                        Call PlayerMsg(Index, "This guy is 27 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 28 Then
                        Call PlayerMsg(Index, "This guy is 28 level over you", BrightRed)
                        Else

                        If GetPlayerLevel(Index) >= GetPlayerLevel(i) - 29 Then
                        Call PlayerMsg(Index, "This guy is 29 level over you", BrightRed)
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It only allows 60,000 characters or some number (20k maybe?). Also```
code here
```.

That code is terrible. Here's the same thing in a billionth of what you had.

```
If GetPlayerLevel(index) < GetPlayerLevel(GetPlayerTarget(index)) Then
Call PlayerMsg(index, GetPlayerName(GetPlayerTarget(index)) & " is " GetPlayerLevel(GetPlayerTarget(index)) - GetPlayerLevel(index) & " levels higher than you!", BrightRed)
ElseIf GetPlayerLevel(index) > GetPlayerLevel(GetPlayerTarget(index)) Then
Call PlayerMsg(index, GetPlayerName(GetPlayerTarget(index)) & " is " GetPlayerLevel(index) - GetPlayerLevel(GetPlayerTarget(index)) & " level(s) lower than you!", BrightRed)
Else
Call PlayerMsg(index, "You and  " & GetPlayerName(GetPlayerTarget(index)) & " are equally matched!", BrightRed)
End If

```
I kept optimizations out of mine for the sake of simplicity. It can be improved.

Locked. Nobody should consider doing this. Ever.
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