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Attack frames and Paperdoll to fit


whitespirits
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i was thinking about something along these lines as well. My theory at the moment is it would be best to separate the arms into a separate layer that goes above the rest of the body and the torso armor. this would really simplify a lot of animations such as pulling a bow string, swinging a sword, or lunging a spear since you'd only be worrying about what the arms would have to be doing. my only concern is bracelets,gloves,gauntlets.. i think anything that gets worn on the arms would have to be animated for each item.. unless im overlooking something
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