hectormousa Posted October 23, 2014 Author Share Posted October 23, 2014 i am trying to add animation to tileset as here [http://www.eclipseorigins.com/community/index.php?/topic/127116-map-tile-animations-client-does-all-the-work/](http://www.eclipseorigins.com/community/index.php?/topic/127116-map-tile-animations-client-does-all-the-work/)to EO3.0 but i can't i tried this``` If GetTickCount Mod 1000 < 500 Then ' skip tile? If (.Layer(MapLayer.MaskAnim).Tileset > 0 And .Layer(MapLayer.MaskAnim).Tileset <= NumTileSets) And (.Layer(MapLayer.MaskAnim).x > 0 Or .Layer(MapLayer.MaskAnim).y > 0) Then If Autotile(x, y).Layer(i).renderState = RENDER_STATE_NORMAL Then ' Draw normally RenderTexture Tex_Tileset(.Layer(i).Tileset), ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), .Layer(i).x * 32, .Layer(i).y * 32, 32, 32, 32, 32, -1 ElseIf Autotile(x, y).Layer(i).renderState = RENDER_STATE_AUTOTILE Then ' Draw autotiles DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), 1, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY(y * PIC_Y), 2, x, y DrawAutoTile i, ConvertMapX(x * PIC_X), ConvertMapY((y * PIC_Y) + 16), 3, x, y DrawAutoTile i, ConvertMapX((x * PIC_X) + 16), ConvertMapY((y * PIC_Y) + 16), 4, x, y End If End If ```in page 2 but it dose not work help please :( sry for my bad english Link to comment Share on other sites More sharing options...
Akrivus Posted October 24, 2014 Share Posted October 24, 2014 I believe that the tutorial is aimed at EO 2.0, which uses a completely different rendering system. Link to comment Share on other sites More sharing options...
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