jtman562 Posted November 22, 2010 Author Share Posted November 22, 2010 Do I just link them with a warp or is there a better way? That's what I've been doing. Also, when I make a warp, I cant remove the 1 in the text bar where you select the map. I can't make a warp to a map that doesn't have a 1 in it. Help would be appreciated. Link to comment Share on other sites More sharing options...
mattt183 Posted November 22, 2010 Share Posted November 22, 2010 if you go to properties in map editor an then on the right hand side of the box it will say switchover and say if you put 5 on up then when you save it and you walk past the top of your screen you will be at the bottom of map 5. Link to comment Share on other sites More sharing options...
jtman562 Posted November 23, 2010 Author Share Posted November 23, 2010 Oh ok thanks. Link to comment Share on other sites More sharing options...
mattt183 Posted November 23, 2010 Share Posted November 23, 2010 no prob Link to comment Share on other sites More sharing options...
viciousdead Posted November 23, 2010 Share Posted November 23, 2010 Be warned, if each map has its own dimensions, and you move from one to the other, you risk your account being bugged. Robin said he is going to change the mapping packet system or something like that, so it should be fixed soon enough. ;) Link to comment Share on other sites More sharing options...
Robin Posted November 23, 2010 Share Posted November 23, 2010 @ShawnyBoy:> Be warned, if each map has its own dimensions, and you move from one to the other, you risk your account being bugged. Robin said he is going to change the mapping packet system or something like that, so it should be fixed soon enough. ;)No I didn't. Link to comment Share on other sites More sharing options...
mattt183 Posted November 23, 2010 Share Posted November 23, 2010 on ES is works no prob for me. Link to comment Share on other sites More sharing options...
viciousdead Posted November 23, 2010 Share Posted November 23, 2010 @Robin:> Yup. EO's socket is buggered.> > I completely switched it out for something else. It'll be fixed in the next release.O.o, well I was off, but I looked it up. Still your making a change Robin! D:<Warning - while you were typing a new reply has been posted. You may wish to review your post. Link to comment Share on other sites More sharing options...
Robin Posted November 23, 2010 Share Posted November 23, 2010 @ShawnyBoy:> O.o, well I was off, but I looked it up. Still your making a change Robin! D:<That has absolutely nothing to do with the map switching. The map switching is 100% server-side. It doesn't bug out at all. Link to comment Share on other sites More sharing options...
mattt183 Posted November 27, 2010 Share Posted November 27, 2010 the only thing i have to watch out for though is that when i connect say map 3 and 4 and i have something blocked on the far right of 3 and when i try to get from 4 to 3 and i go in a certain spot where its blocked on map 3 then i end up on the blocked tile. Link to comment Share on other sites More sharing options...
Forbidden Posted November 30, 2010 Share Posted November 30, 2010 @mattt183:> the only thing I have to watch out for though is that when I connect say map 3 and 4 and I have something blocked on the far right of 3 and when I try to get from 4 to 3 and I go in a certain spot where its blocked on map 3 then I end up on the blocked tile.That happens to me a lot… how do you fix it? Link to comment Share on other sites More sharing options...
Robin Posted November 30, 2010 Share Posted November 30, 2010 Design your maps so you don't allow players to switch over onto a blocked tile. Link to comment Share on other sites More sharing options...
shadowchris Posted November 30, 2010 Share Posted November 30, 2010 That has to do with coordinates when you go to properties when you link maps. Correct me if.im wrong I haven't touched the engine in months lol. But im sure thats how its done. Link to comment Share on other sites More sharing options...
mattt183 Posted November 30, 2010 Share Posted November 30, 2010 i just fix it by putting blocked tiles on each map so i wont end up on a blocked tile. Link to comment Share on other sites More sharing options...
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