Exvayate Posted November 27, 2010 Author Share Posted November 27, 2010 As shown in my screen shot how can I/a player be able to speak to an NPC from across the table using ctrl or by clicking on it?[Edit here for further questions on the topic of scripting.] Link to comment Share on other sites More sharing options...
antho3000 Posted November 27, 2010 Share Posted November 27, 2010 If you dont want to script, just simply put a Notice attribute where you want the npc to talk Link to comment Share on other sites More sharing options...
Exvayate Posted November 27, 2010 Author Share Posted November 27, 2010 @Antho3000:> If you dont want to script, just simply put a Notice attribute where you want the npc to talkI would like to script it'd help me learn more about the engine itself haha. Link to comment Share on other sites More sharing options...
coolmagicdude2 Posted November 27, 2010 Share Posted November 27, 2010 @Exvayate:> As shown in my screen shot how can I/a player be able to speak to an NPC from across the table using ctrl or by clicking on it?> > [Edit here for further questions on the topic of scripting.]You cannot script in Origins, all changes must be source edited.Offtopic:Cool! Your using my full-screen system? Didn't think anyone would use it xD Link to comment Share on other sites More sharing options...
antho3000 Posted November 27, 2010 Share Posted November 27, 2010 @Coolmagicdude2:> You cannot script in Origins, all changes must be source edited.He's not using Origins. Link to comment Share on other sites More sharing options...
coolmagicdude2 Posted November 27, 2010 Share Posted November 27, 2010 @Antho3000:> @Coolmagicdude2:> > > You cannot script in Origins, all changes must be source edited.> > He's not using Origins.O your right! Is that stable? I just kinda thought it was origins because of the origins icon in his desktop.I'll just be leaving now. Link to comment Share on other sites More sharing options...
Exvayate Posted November 27, 2010 Author Share Posted November 27, 2010 @Coolmagicdude2:> @Antho3000:> > > @Coolmagicdude2:> > > > > You cannot script in Origins, all changes must be source edited.> > > > He's not using Origins.> > O your right! Is that stable? I just kinda thought it was origins because of the origins icon in his desktop.> I'll just be leaving now.No wait come back! I need all the help I can get :P hahaAnd yes I used your Fullscreen mod, It was really awesome. I tinker around with it every so often. :P Link to comment Share on other sites More sharing options...
Ruins of Hell Posted November 27, 2010 Share Posted November 27, 2010 Use the OnClick tile (which operates like a ScriptedTile, except it's under OnClick.ess). Then put it on top of the NPC. Link to comment Share on other sites More sharing options...
Exvayate Posted November 28, 2010 Author Share Posted November 28, 2010 @Soul:> Use the OnClick tile (which operates like a ScriptedTile, except it's under OnClick.ess). Then put it on top of the NPC.Where's the onclick tile? And how do I apply?Also How can I make an NPC sell items as a shopkeeper? All that happens is that I hit ctrl on him and he says welcome! Link to comment Share on other sites More sharing options...
Ruins of Hell Posted November 28, 2010 Share Posted November 28, 2010 The OnClick tile is where the other tiles are (Blocks, Scripted, etc). You apply it the way you would a scripted tile (add a new case, add codes, etc.)For the Shop Keeper, there is a shop attribute you can use, so when they walk over it the shop will open. Shopkeeper just makes the NPC stay still. Link to comment Share on other sites More sharing options...
Exvayate Posted November 28, 2010 Author Share Posted November 28, 2010 @Soul:> The OnClick tile is where the other tiles are (Blocks, Scripted, etc). You apply it the way you would a scripted tile (add a new case, add codes, etc.)> > For the Shop Keeper, there is a shop attribute you can use, so when they walk over it the shop will open. Shopkeeper just makes the NPC stay still.Ahh okay then.For the shopkeeper lamesauce.. oh well! I can fgure this out.BUT! I just now had an error go on with my game!!!! DDDDDDDDDDDD:When I first start the game on any character on any account, as soon as I log in my character is gone!I think I may have tampered with the server Data.ini :/ Here's a few shots and tell me whats wrong.Also! I have this thing going on with the server, when another player dies it'll freeze the game and give me a COLUMN ERROR from the server program. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted November 28, 2010 Share Posted November 28, 2010 Did you extract Eclipse?For the death thing, post your OnDeath.ess. Link to comment Share on other sites More sharing options...
Exvayate Posted November 28, 2010 Author Share Posted November 28, 2010 @Soul:> Did you extract Eclipse?> For the death thing, post your OnDeath.ess.No I've been tinkering around with it. I might as well just start from scratch again because All I have done was change 90% of the GUIs so I'lljust copy and replace those. So I'll just have to recreate maps. :PAnd here's my OnDeath.ess: Link to comment Share on other sites More sharing options...
Ruins of Hell Posted November 28, 2010 Share Posted November 28, 2010 Typical. Replace all Target in OnDeath.ess with Index (CTRL + H). Link to comment Share on other sites More sharing options...
Exvayate Posted December 1, 2010 Author Share Posted December 1, 2010 @Exvayate:> @Soul:> > > The OnClick tile is where the other tiles are (Blocks, Scripted, etc). You apply it the way you would a scripted tile (add a new case, add codes, etc.)> > > > For the Shop Keeper, there is a shop attribute you can use, so when they walk over it the shop will open. Shopkeeper just makes the NPC stay still.> > Ahh okay then.> For the shopkeeper lamesauce.. oh well! I can fgure this out.> > BUT! I just now had an error go on with my game!!!! DDDDDDDDDDDD:> > When I first start the game on any character on any account, as soon as I log in my character is gone!> I think I may have tampered with the server Data.ini :/ Here's a few shots and tell me whats wrong.> > Also! I have this thing going on with the server, when another player dies it'll freeze the game and give me a COLUMN ERROR from the server program.Can someone help me fix my error shown in this screenshot?I have logged into various accounts into the game and I still receive the same result with the character not showing up.Also, when I kill the player and spawn me at the respawn map I can walk around but the only thing that shows is the top of the head of the character and the map will NOT scroll when you want to go to all the corners of the map.-Vaye Link to comment Share on other sites More sharing options...
Exvayate Posted December 1, 2010 Author Share Posted December 1, 2010 @Exvayate:> @Exvayate:> > > @Soul:> > > > > The OnClick tile is where the other tiles are (Blocks, Scripted, etc). You apply it the way you would a scripted tile (add a new case, add codes, etc.)> > > > > > For the Shop Keeper, there is a shop attribute you can use, so when they walk over it the shop will open. Shopkeeper just makes the NPC stay still.> > > > Ahh okay then.> > For the shopkeeper lamesauce.. oh well! I can fgure this out.> > > > BUT! I just now had an error go on with my game!!!! DDDDDDDDDDDD:> > > > When I first start the game on any character on any account, as soon as I log in my character is gone!> > I think I may have tampered with the server Data.ini :/ Here's a few shots and tell me whats wrong.> > > > Also! I have this thing going on with the server, when another player dies it'll freeze the game and give me a COLUMN ERROR from the server program.> > Can someone help me fix my error shown in this screenshot?> I have logged into various accounts into the game and I still receive the same result with the character not showing up.> > Also, when I kill the player and spawn me at the respawn map I can walk around but the only thing that shows is the top of the head of the character and the map will NOT scroll when you want to go to all the corners of the map.> > -VayeNevermind, somehow the game fixed itself and all is well in the game. But I WOULD like to know how to fix this for future reference. But otherwise I will no longer need this thread.-Vaye Link to comment Share on other sites More sharing options...
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