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PicScreen


Terraun
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Hey guys. I was wondering what code I would have to edit to make the change in size of my PicScreen work. My project uses large sprites and I feel it takes up too much room on the map. I want to say it's just a x,y= change, but I'm not sure. Any help here?
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@Terraun:

> Err.. I'm stuck. I found several MAX_MAPX/Y and the only one I found editable was the constants, but thats for the minimum map editor properties size.

Which is exactly what you need to change. The minimum map size needs to be the exact same as the picScreen's size.
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@Robin:

> @Terraun:
>
> > Err.. I'm stuck. I found several MAX_MAPX/Y and the only one I found editable was the constants, but thats for the minimum map editor properties size.
>
> Which is exactly what you need to change. The minimum map size needs to be the exact same as the picScreen's size.

The default values are 11,14\. When I change them to my map values I get an overflow compile error.
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