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Three Frames instead of Four


NextEraGaming
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But thats the thing Robin, it only displays the sprite as a 32x32 if i do it this way:

With rec
        .top = spritetop * (DDSD_Character(Sprite).lHeight / 1)
        .Bottom = .top + (DDSD_Character(Sprite).lHeight / 1)
        .left = Anim * (DDSD_Character(Sprite).lWidth / 12)
        .Right = .left + (DDSD_Character(Sprite).lWidth / 12)
    End With

Is that what you mean by the position code? Even when I set it to the above it reads it as four. =(
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