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Unannounced Project looking for Pixel Artist


Rob Janes
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**Greetings**

Samu Games is looking for aspiring 'indies' to get involved with the development of our latest product, an unannounced online role-playing game.  Without going into a lot of detail early as to what we're creating, it's time to start putting feelers out to find a good pixel artist. 

We currently have the 'following' positions available:

**Pixel Artist (1)**
_Salary Negotiable (pay-per-tile/pay-per-sheet)_
The successful applicant will receive @samugames.com and @rpg-game-name-here email addresses for work purposes, as well as credit within the product for work provided, (on-top of the mutually agreed upon price for art provided)

**Requirements:**
-Ability to create visually appealing professional 2d Pixel art of a whimsicle nature. (Think, cartoon style or anime tiles and sprites). 
-Ability to work with tight deadlines.
-Attention to detail.
-Signing a 'non-disclosure agreement' to not release any information about the product to 3rd parties or individuals.
-Signing a 'release of media' agreement providing exclusive rights to created media to Samu Games.

All inqueries or applicants can contact us via "Private Messages" on the forums, or by contacting [email protected] with a link to your portfolio or samples of your work.

**Who we are:**
Now based out of Nova Scotia, Canada; Samu Games has developed two successful online games in the last 15 years, with it's flagship title Artifact still available for players.  With two (2)  projects planned  (revisions to Artifact 2.x as well as an unannounced online role-playing game) 2011 promises to be an eventful year for Samu Games. 

There are two (2) of us involved in Samu Games, myself, owner and project lead/game designer, and Richard (partner), who does day-to-day management of our product(s) and customer service. Applicants will deal with myself in regards to the unannounced online role-playing game.

We've tested several engines for our unannounced role playing game over the last three (3) months, including vbGORE, TrueVision3D, MiniNEAB, however none have seemed to over the robust customization that EO offers (with minimal effort) - we're all about being efficent and not having to create something that already exists.
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