pankaka Posted January 29, 2011 Author Share Posted January 29, 2011 Is there any way to make tiles broadcast messages when walked upon.I really need it for my starter quests. Link to comment Share on other sites More sharing options...
thezeus Posted January 29, 2011 Share Posted January 29, 2011 I don't think it would be a very hefty script. I'll try brainstorming it as well. If anyone else would like to jump in… feel free. Link to comment Share on other sites More sharing options...
pankaka Posted January 29, 2011 Author Share Posted January 29, 2011 Well maybe making npcs invisible not movable and then use the upper key as a talk button. Link to comment Share on other sites More sharing options...
thezeus Posted January 29, 2011 Share Posted January 29, 2011 That's a very poor way of doing it, but i assume its a method. Adding a new piece to the database on both sides of client/server would serve the trick. It would have to be an attribute if done right. Link to comment Share on other sites More sharing options...
pankaka Posted January 29, 2011 Author Share Posted January 29, 2011 thezeus that's brainstorming its not really the final thing. That's why you brainstorming and then improve it. Link to comment Share on other sites More sharing options...
Rob Janes Posted January 29, 2011 Share Posted January 29, 2011 A work around (albeit it, tedius), have a 'TextMessage' ini File built like soNumTextMessages=2[TextMessage1]Map=1X=10Y=10Message=Hello There!Then during player movement, loop through all the TextMessages and if the players position maps that current TextMessage, send it to the player. Link to comment Share on other sites More sharing options...
pankaka Posted January 30, 2011 Author Share Posted January 30, 2011 bump Link to comment Share on other sites More sharing options...
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