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PaperDoll [EO]


Fewws
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okay wait i get how to explain my problem now. How do i make the paper doll go over the character but also off the characters boundaries, so ill show you what i mean…
First attachment is the one off the boundaries
and the second one  is the one within the boundaries see how i had to cut the sword?
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That wouldn't work. The paperdoll has to be the same same size as the sprite its being rendered on, mainly because the sprites are dynamic in EO. So that means you will need to realign them.

_Tip: Use photoshop; Place the sprite sheet on one layer, while you edit the paperdoll on the layer above it(adjust the opacity enough that you can slightly see the sprite while working, to make it align perfectly)_

-Jake
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The sprite sheet can be any size you want to as long as its even 4x4.
For Example, I could use this:
![](http://img91.imageshack.us/img91/483/chpoyzinbluds0142mh.png)
or
![](http://untamed.wild-refuge.net/images/rpgxp/fatalframe/mutsuki.png)
or any other size. But the engine will work with it as long as its evenly aligned like so^

So if you want the sprites the match those items, just do what I said above. But arrange the sprites instead of the weapons.
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@Fewws:

> so i 4x4, 16x16, 32x32, 64x64? i could make player sprites 64x64 and leave my monster sprites smaller?

Yes
@Fewws:

> also would you know about making an attack line
> so you got your movements
> up up up up
> left left left left
> right right right right
> down down down down
> ?????
> attack attack attack attack?

Idk, buts its been asked before: [Attack Animation?](http://www.touchofdeathforums.com/smf/index.php/topic,69268.msg745129.html#msg745129)
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