Dzastin Posted April 2, 2011 Author Share Posted April 2, 2011 ``` Case QUEST_TYPE_GOGIVE 'Give X amount of X item to X npc. If TargetIndex = Quest(QuestNum).Task(ActualTask).NPC Then For I = 1 To MAX_INV If GetPlayerInvItemNum(index, I) = Quest(QuestNum).Task(ActualTask).Item Then If GetPlayerInvItemValue(index, I) >= Quest(QuestNum).Task(ActualTask).Amount Then TakeInvItem index, I, Quest(QuestNum).Task(ActualTask).Item QuestMessage index, QuestNum, Quest(QuestNum).Task(ActualTask).Speech, 0 If CanEndQuest(index, QuestNum) Then EndQuest index, QuestNum Else Player(index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1 End If Exit For End If End If Next End If```How can i change this to take the item Req(scrlItem) in player EQ when mission end?Because when i talk to NPC, he give me items and mission end or item Req don't have take. Link to comment Share on other sites More sharing options...
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