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A map from my game


Antisora
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@Antisora:

> If you mean the dirt walkways, it isnt just a square. i have seperate corner pieces,

make the **grass/pound** a different shape, a square and a rectangle isn't the way to go.

the dirt walk way could use some help too, doesn't have to be so straight like that.
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@dxxknight:

> not quite your paths still seem unnatural they are way to straight.

Sorry, i forgot to tell you guys this: My game is about a war thats been going on for 100's of years, and this base camp has been there for awhile. so paths are going to look unnatural for a reason.
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@Antisora:

> Sorry, i forgot to tell you guys this: My game is about a war thats been going on for 100's of years, and this base camp has been there for awhile. so paths are going to look unnatural for a reason.

If its old it should actually not look like that then, the earth changes and so does the ground; therefore it should still look unnatural.
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Ummm. I really want to be nice, but that needs a lot of work.

Try and add some more plants and I agree, the path needs to be more jagged to look natural.

If you need some help:
[[Mapping] Detail in Mapping](http://www.touchofdeathforums.com/smf/index.php/topic,72882.0.html)
[[Mapping] Clean and Simple RMXP Mapping](http://www.touchofdeathforums.com/smf/index.php/topic,72859.0.html)
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