Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 All critizism is welcome, map is in attachmentsIts the base camp where you start out. Link to comment Share on other sites More sharing options...
Frosty Posted June 17, 2011 Share Posted June 17, 2011 Try adding some plants ect in the open grass. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @Frosty:> Try adding some plants ect in the open grass.I added trees :D Link to comment Share on other sites More sharing options...
Frosty Posted June 17, 2011 Share Posted June 17, 2011 Add some tall grass, maybe a puddle, some flowers, leaves ect, make it interesting. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 Added a puddle, some flowersNOTE: there are NPCS on my map, im using screenshot option Link to comment Share on other sites More sharing options...
IdoFreePixel Posted June 17, 2011 Share Posted June 17, 2011 make the grass/pound a different shape, a square and a rectangle isn't the way to go. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @IdoFreePixel:> make the grass/pound a different shape, a square and a rectangle isn't the way to go.If you mean the dirt walkways, it isnt just a square. i have seperate corner pieces, Link to comment Share on other sites More sharing options...
IdoFreePixel Posted June 17, 2011 Share Posted June 17, 2011 @Antisora:> If you mean the dirt walkways, it isnt just a square. i have seperate corner pieces,make the **grass/pound** a different shape, a square and a rectangle isn't the way to go.the dirt walk way could use some help too, doesn't have to be so straight like that. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @IdoFreePixel:> make the **grass/pound** a different shape, a square and a rectangle isn't the way to go.Ok then, whats a grass/pound? Link to comment Share on other sites More sharing options...
IdoFreePixel Posted June 17, 2011 Share Posted June 17, 2011 @Antisora:> Ok then, whats a grass/pound?ah typo, grass/pond Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @IdoFreePixel:> ah typo, grass/pondOh, change the shape of the pond, ok. here's the new result: Link to comment Share on other sites More sharing options...
IdoFreePixel Posted June 17, 2011 Share Posted June 17, 2011 I was going more for this.![](http://img845.imageshack.us/img845/6858/55a.png) Link to comment Share on other sites More sharing options...
dxxknight Posted June 17, 2011 Share Posted June 17, 2011 yeah when mapping outdoors you should be a little more Random with placing things like what pixel said and showed you. Also you are going to want flowers and other plants placed around to give that more natural feel. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @IdoFreePixel:> I was going more for this.> ![](http://img845.imageshack.us/img845/6858/55a.png)Oh, sorry D:Here, this is the map using what you want: Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 MOST UPDATED IMAGE Link to comment Share on other sites More sharing options...
dxxknight Posted June 17, 2011 Share Posted June 17, 2011 not quite your paths still seem unnatural they are way to straight. Link to comment Share on other sites More sharing options...
Antisora Posted June 17, 2011 Author Share Posted June 17, 2011 @dxxknight:> not quite your paths still seem unnatural they are way to straight.Sorry, i forgot to tell you guys this: My game is about a war thats been going on for 100's of years, and this base camp has been there for awhile. so paths are going to look unnatural for a reason. Link to comment Share on other sites More sharing options...
IdoFreePixel Posted June 17, 2011 Share Posted June 17, 2011 @Antisora:> Sorry, i forgot to tell you guys this: My game is about a war thats been going on for 100's of years, and this base camp has been there for awhile. so paths are going to look unnatural for a reason.If its old it should actually not look like that then, the earth changes and so does the ground; therefore it should still look unnatural. Link to comment Share on other sites More sharing options...
Duders Posted June 18, 2011 Share Posted June 18, 2011 Ummm. I really want to be nice, but that needs a lot of work.Try and add some more plants and I agree, the path needs to be more jagged to look natural.If you need some help:[[Mapping] Detail in Mapping](http://www.touchofdeathforums.com/smf/index.php/topic,72882.0.html)[[Mapping] Clean and Simple RMXP Mapping](http://www.touchofdeathforums.com/smf/index.php/topic,72859.0.html) Link to comment Share on other sites More sharing options...
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