Justn Posted July 12, 2011 Author Share Posted July 12, 2011 I was wondering if it is possible to add some formula and check to the run movement speed that is based off the players current level? example a lv 5 runs/walks alot slower than a lv 50 and a lv 100 is twice as fast as the lv 50…. And if so whats a good idea for a balanced formula? Link to comment Share on other sites More sharing options...
viciousdead Posted July 12, 2011 Share Posted July 12, 2011 It's very much so possible, as for a formula, it's easy to come up with.Speed = ((PlayerLevel*0.01)+Initial Speed)Initial, the speed you start, or begin with.I would give you the code, but I haven't used VB6 in a long time, sorry. Link to comment Share on other sites More sharing options...
Justn Posted July 12, 2011 Author Share Posted July 12, 2011 awesome thanks for the feedback i'm gonna play around with it now. Link to comment Share on other sites More sharing options...
Justn Posted July 12, 2011 Author Share Posted July 12, 2011 Also is the level of a npc used for anything? if not would it be possible to set up different npc moving speeds based on the npc's level just like for players? Link to comment Share on other sites More sharing options...
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